Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
21 |
Evert Kennedy is chosen to represent Evert Kennedy's faith in a vid show or other highly public forum. |
2 |
22 |
Continued as Believer (Mainstream Believer). |
2 |
25 |
Evert Kennedy refused an offer of inducements to betray Evert Kennedy's faith. Gain 5 enemies. |
2 |
26 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
3 |
26 |
Continued as Believer (Mainstream Believer). |
3 |
27 |
Evert Kennedy is sent to a new community or parish to preach The Word among the poor. |
3 |
30 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
4 |
30 |
Voluntarily left Mainstream Believer |
4 |
30 |
Failed to qualify for Enforcer (Rogue). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
32 |
Offered job by a patron. Now owe him a favor. |
5 |
34 |
Became a Rogue (Enforcer). |
5 |
35 |
A crime lord considers Evert Kennedy his protégé. |
6 |
38 |
Continued as Rogue (Enforcer). |
6 |
41 |
Involved in a feud with a rival criminal organization. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Navy (Flight) with the new title Crewman. |
7 |
45 |
During a battle, defeat or victory depends on Evert Kennedy's actions. Evert Kennedy actions lead to an honorabe discharge. |
8 |
45 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
8 |
48 |
Evert Kennedy come into conflict with a splinter group Evert Kennedy's own religion which maintains Evert Kennedy's version is the wrong one. Gain 3 Rivals. |
9 |
48 |
Returned to Drifter (Wanderer). |
9 |
50 |
Drafted into Courier |
9 |
52 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
52 |
Became a Scout (Courier). |
10 |
56 |
Perform an exemplary service for the scouts. |
11 |
56 |
Continued as Scout (Courier). |
11 |
57 |
Evert Kennedy's scout ship is one of the first on the scene to rescue the survivors of a disaster but Evert Kennedy fail to help. Gain an Enemy. |
11 |
57 |
Evert Kennedy's ship is damaged, and Evert Kennedy have to hitch-hike Evert Kennedy's way back across the stars to the nearest scout base. |
11 |
57 |
Gain 3 Contacts. Gain 2 Enemies. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Continued as Scout (Courier). |
12 |
62 |
Spend several years jumping from world to world in Evert Kennedy's scout ship. |
12 |
64 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Continued as Scout (Courier). |
13 |
67 |
Psychologically damaged by Evert Kennedy's time in the scouts. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Returned to Believer (Holy Warrior). |
14 |
69 |
Evert Kennedy is chosen to represent Evert Kennedy's faith in a vid show or other highly public forum. |
14 |
71 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |