Retired Scout Fate McLusky  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 71 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 8 (0) 2 (-2)111582
Right, Protruding teeth
 
Skills
Art (Performing) 0
Athletics 0
Broker 1
Deception 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Language 0
Mechanic 0
Persuade 2
Pilot (Small Craft) 1
Profession (Spacer) 0
Recon 1
Stealth 0
Streetwise 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Rogue Enforcer 12
Scout Explorer 01
Drifter Scavenger 01
Scout Surveyor Scout12
Merchant Free Trader 24
Believer Missionary/Humanitarian Junior Project Worker01
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Ida Fawns Enemy 0 1 1 1 Halka (M/23)
Sarah Morvell Contact 2 1 4 1 Dolphin, Imperium (F/44)
Sarah Morvell is missing under suspicious circumstances.
Vassie Gonzalez Ally 3 0 2 2 Darrian, Imperium (F/55)
Vassie Gonzalez gained power at the expense of a third party who now blames the character.
Ivey Tucker Rival 1 2 0 1 Swanfeh (M/25)
Willie Holt Ally 4 0 2 2 Kargol (M/34)
Ted McDonaugh Enemy 0 5 2 1 Swanfeh (M/34)
 
Term Age History
1 18 Became a Rogue (Enforcer).
1 21 Involved in the planning of an impressive heist.
1 22 Promoted to Rogue (Enforcer) rank 1.
2 22 Continued as Rogue (Enforcer).
2 25 A police detective or rival criminal forces Fate McLusky to flee and vows to hunt Fate McLusky down. Gain an Enemy.
3 25 Failed to qualify for Engineer/Gunner (Navy).
3 25 Submitted to the draft.
3 25 Became a Scout (Explorer).
3 29 Scarred. Fully recovered. Owe 10,000 for medical bills.
4 29 Failed to qualify for Flight (Navy).
4 29 Became a Drifter (Scavenger).
4 33 Fate McLusky do not know what happened to Fate McLusky. There is a gap in Fate McLusky's memory.
5 33 Switched to Scout (Surveyor) with previous rank.
5 34 Spend several years jumping from world to world in Fate McLusky's scout ship.
5 37 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
6 37 Continued as Scout (Surveyor).
6 39 Psychologically damaged by Fate McLusky's time in the scouts.
7 39 Became a Merchant (Free Trader).
7 43 Make an unexpected connection outside Fate McLusky's normal circles. Gain a Contact.
7 43 Promoted to Merchant (Free Trader) rank 1.
8 43 Aging Crisis. Owe 60,000 for medical bills.
8 43 Retired at age 43.
8 43 Continued as Merchant (Free Trader).
8 45 A good deal ensures Fate McLusky is living the high life for a few years.
9 47 Aging Crisis. Owe 60,000 for medical bills.
9 47 Continued as Merchant (Free Trader).
9 50 Fate McLusky's business or ship thrives.
9 51 Promoted to Merchant (Free Trader) rank 2.
10 51 Aging Crisis. Owe 20,000 for medical bills.
10 51 Continued as Merchant (Free Trader).
10 55 Imperial trade restrictions force Fate McLusky out of business.
11 55 Aging Crisis. Owe 30,000 for medical bills.
11 55 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 59 Fate McLusky secretly provide religious rites for a dying leader or noble, although they do not share Fate McLusky's faith. Gain an Ally in the family and a Rival who disagrees with Fate McLusky's choice.
12 59 Aging Crisis. Owe 30,000 for medical bills.
12 59 Voluntarily left Missionary/Humanitarian
12 59 Retired.
12 63 A new romantic starts. Gain an Ally.
13 63 Aging Crisis. Owe 60,000 for medical bills.
13 66 Good fortune.
14 67 Aging Crisis. Owe 20,000 for medical bills.
14 69 Moved to a new world.
15 71 Aging Crisis. Owe 40,000 for medical bills.
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