Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Involved in the planning of an impressive heist. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
25 |
A police detective or rival criminal forces Fate McLusky to flee and vows to hunt Fate McLusky down. Gain an Enemy. |
3 |
25 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Scout (Explorer). |
3 |
29 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
29 |
Failed to qualify for Flight (Navy). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
33 |
Fate McLusky do not know what happened to Fate McLusky. There is a gap in Fate McLusky's memory. |
5 |
33 |
Switched to Scout (Surveyor) with previous rank. |
5 |
34 |
Spend several years jumping from world to world in Fate McLusky's scout ship. |
5 |
37 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
37 |
Continued as Scout (Surveyor). |
6 |
39 |
Psychologically damaged by Fate McLusky's time in the scouts. |
7 |
39 |
Became a Merchant (Free Trader). |
7 |
43 |
Make an unexpected connection outside Fate McLusky's normal circles. Gain a Contact. |
7 |
43 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
43 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Continued as Merchant (Free Trader). |
8 |
45 |
A good deal ensures Fate McLusky is living the high life for a few years. |
9 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
47 |
Continued as Merchant (Free Trader). |
9 |
50 |
Fate McLusky's business or ship thrives. |
9 |
51 |
Promoted to Merchant (Free Trader) rank 2. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
51 |
Continued as Merchant (Free Trader). |
10 |
55 |
Imperial trade restrictions force Fate McLusky out of business. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
59 |
Fate McLusky secretly provide religious rites for a dying leader or noble, although they do not share Fate McLusky's faith. Gain an Ally in the family and a Rival who disagrees with Fate McLusky's choice. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Voluntarily left Missionary/Humanitarian |
12 |
59 |
Retired. |
12 |
63 |
A new romantic starts. Gain an Ally. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
66 |
Good fortune. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
69 |
Moved to a new world. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |