Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Foster Weakman have no idea what happened to Foster Weakman – they found Foster Weakman's ship drifting on the fringes of friendly space. |
2 |
20 |
Failed to qualify for Pirate (Rogue). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Continued as Scout (Explorer). |
2 |
23 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Failed to qualify for Corporate Agent (Agent). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
25 |
Attacked by enemies that Foster Weakman easily defeat. |
3 |
25 |
Gain Enemy if Foster Weakman don't already have one. |
3 |
27 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
28 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
28 |
Failed to qualify for Scientist (Scholar). |
5 |
28 |
Switched to Drifter (Scavenger). |
5 |
29 |
Attacked by enemies and injured. |
5 |
29 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
5 |
29 |
Gain Enemy if Foster Weakman don't already have one. |
6 |
32 |
Continued as Drifter (Scavenger). |
6 |
35 |
Spend time with an alien race. Gain a contact. |
6 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
36 |
Continued as Drifter (Scavenger). |
7 |
40 |
Betrayed by a friend. One of Foster Weakman's Contacts or Allies betrays Foster Weakman, ending Foster Weakman's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
40 |
Failed to qualify for Performer (Entertainer). |
8 |
40 |
Returned to Drifter (Barbarian). |
8 |
42 |
Gained a contact. |
8 |
44 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
9 |
44 |
Voluntarily left Barbarian |
9 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
48 |
Moved to a new world. |
10 |
48 |
Continued as Merchant (Merchant Marine). |
10 |
49 |
Victim of a crime |
10 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
56 |
Continued as Merchant (Merchant Marine). |
12 |
57 |
Foster Weakman's business or ship thrives. |
12 |
60 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Continued as Merchant (Merchant Marine). |
13 |
64 |
Risk Foster Weakman's fortune on a possibility lucrative deal and win. |
13 |
64 |
Forced to muster out. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Retired. |
14 |
66 |
Gained a contact. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |