Retired 3rd Officer Foster Weakman  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 71 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 9 (1) 3 (-1)111493
Quarrelsome, Nimble fingers, Deliberative
 
Skills
Admin 2
Astrogation 1
Broker 2
Carouse 1
Electronics 0
Gun Combat 0
Jack-of-All-Trades 1
Language 0
Mechanic 1
Melee (Blade) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Worker/Hydroponics) 1
Profession (Sports/Track & Field) 1
Science (Robotic Sciences/Cybernetics) 1
Seafarer 0
Stealth 1
Steward 1
Survival 3
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer 02
Drifter Barbarian Warrior23
Drifter Scavenger 13
Merchant Merchant Marine 3rd Officer35
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Winfield Learmonth Contact 3 1 0 2 Zaris (M/23)
 
Term Age History
1 18 Became a Scout (Explorer).
1 20 Foster Weakman have no idea what happened to Foster Weakman – they found Foster Weakman's ship drifting on the fringes of friendly space.
2 20 Failed to qualify for Pirate (Rogue).
2 20 Submitted to the draft.
2 20 Continued as Scout (Explorer).
2 23 Scarred. Fully recovered. Owe 10,000 for medical bills.
3 23 Failed to qualify for Corporate Agent (Agent).
3 23 Became a Drifter (Barbarian).
3 25 Attacked by enemies that Foster Weakman easily defeat.
3 25 Gain Enemy if Foster Weakman don't already have one.
3 27 Promoted to Drifter (Barbarian) rank 1.
4 27 Continued as Drifter (Barbarian).
4 28 Scarred. Fully recovered. Owe 10,000 for medical bills.
5 28 Failed to qualify for Scientist (Scholar).
5 28 Switched to Drifter (Scavenger).
5 29 Attacked by enemies and injured.
5 29 Severely injured. Fully recovered. Owe 10,000 for medical bills.
5 29 Gain Enemy if Foster Weakman don't already have one.
6 32 Continued as Drifter (Scavenger).
6 35 Spend time with an alien race. Gain a contact.
6 36 Promoted to Drifter (Scavenger) rank 1.
7 36 Continued as Drifter (Scavenger).
7 40 Betrayed by a friend. One of Foster Weakman's Contacts or Allies betrays Foster Weakman, ending Foster Weakman's career. That Contact or Ally becomes a Rival or Enemy.
8 40 Failed to qualify for Performer (Entertainer).
8 40 Returned to Drifter (Barbarian).
8 42 Gained a contact.
8 44 Promoted to Drifter (Barbarian) rank 2 with the new title Warrior.
9 44 Voluntarily left Barbarian
9 44 Became a Merchant (Merchant Marine) with the new title Crewman.
9 48 Moved to a new world.
10 48 Continued as Merchant (Merchant Marine).
10 49 Victim of a crime
10 52 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
11 52 Continued as Merchant (Merchant Marine).
11 56 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
12 56 Continued as Merchant (Merchant Marine).
12 57 Foster Weakman's business or ship thrives.
12 60 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
13 60 Aging Crisis. Owe 50,000 for medical bills.
13 60 Retired at age 60.
13 60 Continued as Merchant (Merchant Marine).
13 64 Risk Foster Weakman's fortune on a possibility lucrative deal and win.
13 64 Forced to muster out.
14 64 Aging Crisis. Owe 30,000 for medical bills.
14 64 Retired.
14 66 Gained a contact.
15 68 Aging Crisis. Owe 30,000 for medical bills.
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