Retired Scout Franklin Robinson  

Species Age Sex Str Dex End Int Edu SocUPP
Traltar 71 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1)111175
Trivial, Soft-Hearted, Fun Loving
 
Skills
Animals (Handling) 1
Athletics 0
Deception 1
Drive 0
Electronics (Computers) 1
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Investigate 1
Mechanic 1
Navigation 1
Persuade 1
Recon 0
Science (Social Sciences/Belief) 1
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence Agent12
Scout Surveyor Scout15
Drifter Wanderer 01
Drifter Scavenger 03
Believer Missionary/Humanitarian Junior Project Worker02
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Joy Foster Enemy 0 5 2 1 Traltar (F/21)
Joy Foster is in desperate trouble and could use the character’s help.
Mitchell Lewis Contact 2 1 2 1 Humaniti (M/40)
Mitchell Lewis has life-changing event that creates new responsibilities.
Janet Pinkerton Contact 2 1 1 3 Kedepu (F/15)
Yeya Yaeyaeye Contact 3 1 1 0 Ael Yael (M/34)
Antonette Heriot Contact 1 1 2 0 Tapazmal (F/23)
John Ming Enemy 0 3 0 3 Answerin (M/68)
Roger Dixon Enemy 0 2 1 4 Urunishani (M/17)
Roger Dixon has life-changing event that creates new responsibilities.
Emeline Roan Ally 1 0 1 4 Traltar (F/42)
Vassie Rodriguez Enemy 0 2 1 3 Ayansh'i (F/58)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 21 Go undercover to investigate an enemy.
1 22 Advanced training in a specialist field.
1 22 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
2 22 Continued as Agent (Intelligence).
2 25 Accepted a deal with criminal or other figure under investigation.
3 25 Became a Scout (Surveyor).
3 28 Good fortune
4 29 Continued as Scout (Surveyor).
4 31 Franklin Robinson's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
5 33 Continued as Scout (Surveyor).
5 34 Franklin Robinson's ship is damaged, and Franklin Robinson have to hitch-hike Franklin Robinson's way back across the stars to the nearest scout base.
5 34 Gain 3 Contacts. Gain 2 Enemies.
6 34 Became a Drifter (Wanderer).
6 36 Drafted into Surveyor
7 38 Returned to Scout (Surveyor).
7 40 Perform an exemplary service for the scouts.
7 42 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
8 42 Continued as Scout (Surveyor).
8 43 When dealing with an alien race, Franklin Robinson have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
8 46 Forced to muster out.
9 46 Switched to Drifter (Scavenger).
9 50 Attacked by enemies that Franklin Robinson easily defeat.
9 50 Gain Enemy if Franklin Robinson don't already have one.
10 50 Aging Crisis. Owe 10,000 for medical bills.
10 50 Retired at age 50.
10 50 Continued as Drifter (Scavenger).
10 52 Attacked by enemies and injured.
10 52 Nearly killed. Owe 15,000 for medical bills.
10 52 Gain Enemy if Franklin Robinson don't already have one.
11 54 Aging Crisis. Owe 20,000 for medical bills.
11 54 Continued as Drifter (Scavenger).
11 57 Franklin Robinson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
12 57 Aging Crisis. Owe 20,000 for medical bills.
12 57 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 59 Franklin Robinson is caught in the periphery of a scandal.
12 59 Demoted to Believer (Missionary/Humanitarian) rank -1.
12 61 Promoted to Believer (Missionary/Humanitarian) rank 0.
13 61 Aging Crisis. Owe 40,000 for medical bills.
13 61 Continued as Believer (Missionary/Humanitarian).
13 63 Franklin Robinson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
14 63 Aging Crisis. Owe 50,000 for medical bills.
14 63 Retired.
14 66 Birth or Death involving a family member or close friend.
15 67 Aging Crisis. Owe 10,000 for medical bills.
15 71 Find Ancient Technology.
16 71 Aging Crisis. Owe 40,000 for medical bills.
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