Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Furman Allen's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
2 |
22 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
23 |
Betrayed by a friend. One of Furman Allen's Contacts or Allies betrays Furman Allen, ending Furman Allen's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
26 |
Betrayed by a friend. One of Furman Allen's Contacts or Allies betrays Furman Allen, ending Furman Allen's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Failed to qualify for Artist (Entertainer). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
28 |
Given specialist training in vehicles. |
4 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
30 |
Continued as Agent (Law Enforcement). |
5 |
33 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
6 |
33 |
Became a Citizen (Worker). |
6 |
35 |
Furman Allen learn something Furman Allen should not have – a corporate secret, a political scandal – which Furman Allen can profit from illegally. |
6 |
37 |
Forced to continue current assignment. |
6 |
37 |
Promoted to Citizen (Worker) rank 1. |
7 |
37 |
Continued as Citizen (Worker). |
7 |
40 |
Furman Allen learn something Furman Allen should not have – a corporate secret, a political scandal – which Furman Allen can profit from illegally. |
7 |
41 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
8 |
41 |
Continued as Citizen (Worker). |
8 |
45 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
45 |
Promoted to Citizen (Worker) rank 3. |
9 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Continued as Citizen (Worker). |
9 |
49 |
Gained a contact. |
10 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
49 |
Continued as Citizen (Worker). |
10 |
51 |
Furman Allen learn something Furman Allen should not have – a corporate secret, a political scandal – which Furman Allen can profit from illegally. |
10 |
51 |
Gain a criminal contact. |
10 |
53 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Continued as Citizen (Worker). |
11 |
56 |
Furman Allen gain experience in a technical field as a computer operator or surveyor. |
11 |
57 |
Forced to continue current assignment. |
11 |
57 |
Promoted to Citizen (Worker) rank 5. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Continued as Citizen (Worker). |
12 |
60 |
A revolution, attack or other unusual event throws Furman Allen's life into chaos, forcing Furman Allen to leave the planet. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
63 |
Furman Allen is sent to a new community or parish to preach The Word among the poor. |
13 |
64 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Continued as Believer (Missionary/Humanitarian). |
14 |
66 |
Furman Allen accepted an offer of inducements to betray Furman Allen's faith. Gain 750,000 in cash. |
14 |
68 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |