Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
Gained a contact. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Became a Army (Infantry) with the new title Private. |
2 |
22 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
3 |
22 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Switched to Army (Army Support) with previous rank. |
3 |
23 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
3 |
23 |
Gain rebels as Enemy |
4 |
23 |
Became a Citizen (Corporate). |
4 |
25 |
A revolution, attack or other unusual event throws George Gonzalez's life into chaos, forcing George Gonzalez to leave the planet. |
5 |
25 |
Failed to qualify for Performer (Entertainer). |
5 |
25 |
Became a Drifter (Scavenger). |
5 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
29 |
Continued as Drifter (Scavenger). |
6 |
33 |
Attacked by enemies that George Gonzalez easily defeat. |
6 |
33 |
Gain Enemy if George Gonzalez don't already have one. |
6 |
33 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
33 |
Continued as Drifter (Scavenger). |
7 |
34 |
Find an Alien Artifact. |
7 |
37 |
Promoted to Drifter (Scavenger) rank 3. |
8 |
37 |
Continued as Drifter (Scavenger). |
8 |
38 |
Encounter a Psionic institute. |
8 |
38 |
Tested for psionic powers |
8 |
41 |
Promoted to Drifter (Scavenger) rank 4. |
9 |
41 |
Continued as Drifter (Scavenger). |
9 |
43 |
George Gonzalez run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
43 |
Returned to Citizen (Corporate). |
10 |
47 |
Spent time maintaining and using heavy vehicles. |
10 |
47 |
Promoted to Citizen (Corporate) rank 1. |
11 |
47 |
Continued as Citizen (Corporate). |
11 |
49 |
Gained a contact. |
11 |
51 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
12 |
51 |
Continued as Citizen (Corporate). |
12 |
52 |
George Gonzalez is rewarded for George Gonzalez's diligence or cunning. |
12 |
55 |
Promoted to Citizen (Corporate) rank 3. |
13 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
55 |
Retired at age 55. |
13 |
55 |
Voluntarily left Corporate |
13 |
55 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
58 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
59 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
59 |
Continued as Believer (Missionary/Humanitarian). |
14 |
60 |
George Gonzalez is sent to a new community or parish to preach The Word among the poor. |
14 |
63 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
15 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
63 |
Continued as Believer (Missionary/Humanitarian). |
15 |
64 |
George Gonzalez secretly provide religious rites for a dying leader or noble, although they do not share George Gonzalez's faith. Gain an Ally in the family and a Rival who disagrees with George Gonzalez's choice. |
15 |
67 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
16 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
67 |
Continued as Believer (Missionary/Humanitarian). |
16 |
71 |
George Gonzalez accepted an offer of inducements to betray George Gonzalez's faith. Gain 650,000 in cash. |
16 |
71 |
Promoted to Believer (Missionary/Humanitarian) rank 4 with the new title Project Coordinator. |
17 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |