Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
Amnesia. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Army Support) with the new title Private. |
2 |
23 |
Unit is slaughtered in a disastrous battle, for which George Keogh blame George Keogh's commander. Gain commander as Enemy. |
3 |
23 |
Became a Agent (Corporate Agent). |
3 |
25 |
Advanced training in a specialist field. |
3 |
27 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
27 |
Continued as Agent (Corporate Agent). |
4 |
30 |
Established a network of contacts. Gain 1 contacts. |
4 |
31 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
5 |
31 |
Voluntarily left Corporate Agent |
5 |
31 |
Became a Merchant (Free Trader). |
5 |
34 |
George Keogh's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
34 |
Failed to qualify for Corporate (Citizen). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
George Keogh's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
36 |
Became a Drifter (Scavenger). |
7 |
38 |
Attacked by enemies and injured. |
7 |
38 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
38 |
Gain Enemy if George Keogh don't already have one. |
8 |
40 |
Continued as Drifter (Scavenger). |
8 |
41 |
Attacked by enemies that George Keogh easily defeat. |
8 |
41 |
Gain Enemy if George Keogh don't already have one. |
9 |
44 |
Continued as Drifter (Scavenger). |
9 |
47 |
Drafted into Merchant Marine |
9 |
48 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Returned to Merchant (Merchant Marine). |
10 |
50 |
Smuggle illegal items onto a planet. |
10 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Continued as Merchant (Merchant Marine). |
12 |
60 |
Embroiled in legal trouble. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
Continued as Merchant (Merchant Marine). |
13 |
62 |
Make an unexpected connection outside George Keogh's normal circles. Gain a Contact. |
13 |
64 |
Forced to continue current assignment. |
13 |
64 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Continued as Merchant (Merchant Marine). |
14 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
68 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |