Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Gained a contact. |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
Given advanced training in a specialist field |
5 |
34 |
Continued as Merchant (Broker). |
5 |
36 |
Make an unexpected connection outside Glen Walker's normal circles. Gain a Contact. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Surveyor (Scout). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
41 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
41 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
43 |
Given specialist training in vehicles. |
7 |
45 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
45 |
Continued as Agent (Law Enforcement). |
8 |
47 |
Established a network of contacts. Gain 2 contacts. |
9 |
49 |
Continued as Agent (Law Enforcement). |
9 |
52 |
Advanced training in a specialist field. |
9 |
53 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
10 |
53 |
Continued as Agent (Law Enforcement). |
10 |
57 |
Glen Walker's work ends up coming home with Glen Walker, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
11 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Retired. |
11 |
60 |
Gained a contact. |
12 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Accused of a crime. |
13 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
67 |
Lost eye or limb. Owe 5,000 for medical bills. |
14 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |