Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
20 |
Hardy Fitzsimons refuse to secretly provide religious rites for a dying leader or noble, because they do not share Hardy Fitzsimons's faith. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
25 |
A notable academic consults with Hardy Fitzsimons about a publication or documentary he is working on. Gain a Contact in academia. |
2 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
27 |
Hardy Fitzsimons aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
4 |
27 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
30 |
Betrayed by a friend. One of Hardy Fitzsimons's Contacts or Allies betrays Hardy Fitzsimons, ending Hardy Fitzsimons's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
31 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
5 |
31 |
Continued as Rogue (Pirate). |
5 |
35 |
Arrested and charged. |
5 |
35 |
Hired a lawyer to beat the charges. |
5 |
35 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
6 |
35 |
Voluntarily left Pirate |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
39 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
43 |
Amnesia. |
7 |
43 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
45 |
Attacked by enemies that Hardy Fitzsimons easily defeat. |
8 |
45 |
Gain Enemy if Hardy Fitzsimons don't already have one. |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
50 |
Suffer from a life-threatening illness. |
10 |
50 |
Became a Merchant (Broker). |
10 |
53 |
Make an unexpected connection outside Hardy Fitzsimons's normal circles. Gain a Contact. |
10 |
54 |
Promoted to Merchant (Broker) rank 1. |
11 |
54 |
Continued as Merchant (Broker). |
11 |
57 |
Risk Hardy Fitzsimons's fortune on a possibility lucrative deal and win. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Continued as Merchant (Broker). |
12 |
60 |
Given advanced training in a specialist field |
12 |
62 |
Promoted to Merchant (Broker) rank 2. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Continued as Merchant (Broker). |
13 |
65 |
Embroiled in legal trouble. |
13 |
66 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
Continued as Merchant (Broker). |
14 |
70 |
Bankrupted by a rival. Gain the other trader as a Rival. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |