Term |
Age |
History |
---|
1 |
18 |
Became a Soulhunter (Soulhunter Support) with the new title Least Claw. |
1 |
20 |
Haskell Stanley is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
2 |
20 |
Failed to qualify for Academic (Shaper Priest). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
22 |
Haskell Stanley went above and beyond the call of duty. |
2 |
24 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
24 |
Continued as Agent (Law Enforcement). |
3 |
26 |
Given specialist training in vehicles. |
3 |
28 |
Forced to continue current assignment. |
3 |
28 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Rewarded for a successful mission. |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Go undercover to investigate an enemy. |
5 |
36 |
Hard times caused by a lack of interstellar trade costs Haskell Stanley Haskell Stanley's job. |
5 |
36 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
6 |
36 |
Continued as Agent (Law Enforcement). |
6 |
37 |
Haskell Stanley went above and beyond the call of duty. |
6 |
40 |
Promoted to Agent (Law Enforcement) rank 5 with the new title Chief. |
7 |
40 |
Continued as Agent (Law Enforcement). |
7 |
43 |
An investigation takes on a dangerous turn. |
7 |
44 |
Promoted to Agent (Law Enforcement) rank 6 with the new title Commissioner. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Failed to qualify for Pirate (Rogue). |
8 |
44 |
Became a Drifter (Scavenger). |
8 |
47 |
Suffer from a life-threatening illness. |
9 |
47 |
Failed to qualify for Explorer (Scout). |
9 |
47 |
Continued as Drifter (Scavenger). |
9 |
48 |
Betrayed by a friend. One of Haskell Stanley's Contacts or Allies betrays Haskell Stanley, ending Haskell Stanley's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Retired. |
10 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
Birth or Death involving a family member or close friend. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
Gained a contact. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
Gained a contact. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |