Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
22 |
An investigation, tour, project or expedition goes wrong, stranding Heber Watson far from home. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
29 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
34 |
Heber Watson learn something Heber Watson should not have – a corporate secret, a political scandal – which Heber Watson can profit from illegally. |
4 |
34 |
Promoted to Citizen (Colonist) rank 3. |
5 |
34 |
Voluntarily left Colonist |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
39 |
Betrayed by a friend. One of Heber Watson's Contacts or Allies betrays Heber Watson, ending Heber Watson's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Make an unexpected connection outside Heber Watson's normal circles. Gain a Contact. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Forced to muster out. |
10 |
51 |
Switched to Citizen (Corporate). |
10 |
52 |
Political upheaval strikes Heber Watson's homeworld, and Heber Watson is caught up in the revolution. |
10 |
55 |
Promoted to Citizen (Corporate) rank 1. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Citizen (Corporate). |
11 |
59 |
A revolution, attack or other unusual event throws Heber Watson's life into chaos, forcing Heber Watson to leave the planet. |
11 |
59 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Continued as Citizen (Corporate). |
12 |
63 |
Heber Watson gain experience in a technical field as a computer operator or surveyor. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
Continued as Citizen (Corporate). |
13 |
65 |
Heber Watson's business expands, Heber Watson's corporation grows, or the colony thrives. |
13 |
67 |
Promoted to Citizen (Corporate) rank 3. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Continued as Citizen (Corporate). |
14 |
71 |
Hard times caused by a lack of interstellar trade costs Heber Watson Heber Watson's job. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |