Retired Manager Heber Watson  

Species Age Sex Str Dex End Int Edu SocUPP
Happrhani 71 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 6 (0) 4 (-1)111664
Intuitive, Reserved, Impolite
 
Skills
Admin 1
Animals (Handling) 2
Art (Creative) 0
Broker 0
Carouse 1
Deception 1
Diplomat 1
Drive (Mole) 1
Drive (Walker) 2
Electronics (Computer) 1
Electronics (Remote Ops) 2
Flyer (Grav) 1
Gambler 1
Gun Combat (Archaic) 1
Jack-of-All-Trades 2
Language (Floriani (Florian League)) 1
Mechanic 1
Medic 0
Melee (Blade) 1
Melee (Striking) 1
Persuade 1
Recon 0
Steward 2
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Performer 01
Citizen Colonist Settler33
Drifter Barbarian 12
Merchant Merchant Marine Senior Crewman13
Citizen Corporate Manager35
 
Name Type Affinity Enmity Power Influence Species
Josh Blakely Rival 0 3 0 3 Happrhani (M/30)
Urban Magrath Ally 2 0 1 1 Iltharan (M/43)
Ferne Credge Contact 0 2 3 1 Answerin (F/12)
 
Term Age History
1 18 Became a Entertainer (Performer).
1 22 An investigation, tour, project or expedition goes wrong, stranding Heber Watson far from home.
2 22 Became a Citizen (Colonist).
2 23 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
2 26 Promoted to Citizen (Colonist) rank 1.
3 26 Continued as Citizen (Colonist).
3 29 Advanced training in a specialist field.
3 30 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
4 30 Continued as Citizen (Colonist).
4 34 Heber Watson learn something Heber Watson should not have – a corporate secret, a political scandal – which Heber Watson can profit from illegally.
4 34 Promoted to Citizen (Colonist) rank 3.
5 34 Voluntarily left Colonist
5 34 Became a Drifter (Barbarian).
5 38 Promoted to Drifter (Barbarian) rank 1.
6 38 Continued as Drifter (Barbarian).
6 39 Betrayed by a friend. One of Heber Watson's Contacts or Allies betrays Heber Watson, ending Heber Watson's career. That Contact or Ally becomes a Rival or Enemy.
7 39 Became a Merchant (Merchant Marine) with the new title Crewman.
7 42 Befriend a useful ally in one sphere. Gain an Ally.
8 43 Continued as Merchant (Merchant Marine).
8 47 Make an unexpected connection outside Heber Watson's normal circles. Gain a Contact.
8 47 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 47 Continued as Merchant (Merchant Marine).
9 51 Forced to muster out.
10 51 Switched to Citizen (Corporate).
10 52 Political upheaval strikes Heber Watson's homeworld, and Heber Watson is caught up in the revolution.
10 55 Promoted to Citizen (Corporate) rank 1.
11 55 Aging Crisis. Owe 60,000 for medical bills.
11 55 Retired at age 55.
11 55 Continued as Citizen (Corporate).
11 59 A revolution, attack or other unusual event throws Heber Watson's life into chaos, forcing Heber Watson to leave the planet.
11 59 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
12 59 Aging Crisis. Owe 50,000 for medical bills.
12 59 Continued as Citizen (Corporate).
12 63 Heber Watson gain experience in a technical field as a computer operator or surveyor.
13 63 Aging Crisis. Owe 30,000 for medical bills.
13 63 Continued as Citizen (Corporate).
13 65 Heber Watson's business expands, Heber Watson's corporation grows, or the colony thrives.
13 67 Promoted to Citizen (Corporate) rank 3.
14 67 Aging Crisis. Owe 20,000 for medical bills.
14 67 Continued as Citizen (Corporate).
14 71 Hard times caused by a lack of interstellar trade costs Heber Watson Heber Watson's job.
15 71 Aging Crisis. Owe 30,000 for medical bills.
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