Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Gained a contact. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Voluntarily left Scavenger |
2 |
22 |
Failed to qualify for Star Marine (Marine). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
26 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Given specialist training in vehicles. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
33 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
33 |
Became a Scout (Surveyor). |
5 |
34 |
Hyman Simmmons's ship is damaged, and Hyman Simmmons have to hitch-hike Hyman Simmmons's way back across the stars to the nearest scout base. |
5 |
34 |
Gain 4 Contacts. Gain 2 Enemies. |
6 |
34 |
Returned to Drifter (Scavenger). |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
40 |
Find valuable salvage. |
8 |
42 |
Continued as Drifter (Scavenger). |
8 |
44 |
Find Ancient Technology. |
8 |
46 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
46 |
Continued as Drifter (Scavenger). |
9 |
50 |
Find valuable salvage. |
9 |
50 |
Forced to muster out. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
52 |
Gained a contact. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
62 |
Moved to a new world. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
Lightly injured, no permanent damage. Fully recovered. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |