Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated with honors. Gain an enemy who is upset that Jacob Anderson left the community. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
A good deal ensures Jacob Anderson is living the high life for a few years. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
33 |
Jacob Anderson join a gambling circle on board. |
4 |
34 |
Attempt at commissioned failed. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Flight (Navy). |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
35 |
Jacob Anderson is blamed for an accident that causes the death of several crew members. Jacob Anderson's guilt drives Jacob Anderson to excel. |
6 |
35 |
Failed to qualify for Corporate (Citizen). |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
39 |
Amnesia. |
6 |
39 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
43 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
45 |
Find valuable salvage. |
8 |
47 |
Promoted to Drifter (Wanderer) rank 3. |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
51 |
Attacked by enemies and injured. |
9 |
51 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
9 |
51 |
Gain Enemy if Jacob Anderson don't already have one. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Became a Scout (Surveyor). |
10 |
55 |
Jacob Anderson survey an alien world. |
11 |
55 |
Continued as Scout (Surveyor). |
11 |
57 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
57 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
59 |
Jacob Anderson secretly provide religious rites for a dying leader or noble, although they do not share Jacob Anderson's faith. Gain an Ally in the family and a Rival who disagrees with Jacob Anderson's choice. |
12 |
61 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Voluntarily left Missionary/Humanitarian |
13 |
61 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
13 |
63 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
63 |
Returned to Believer (Missionary/Humanitarian). |
14 |
67 |
Jacob Anderson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
67 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
67 |
Continued as Believer (Missionary/Humanitarian). |
15 |
70 |
Opponents of Jacob Anderson's belief system ambush Jacob Anderson. |
15 |
70 |
Nearly killed. Owe 40,000 for medical bills. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |