Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
19 |
Public opinion turns on Jar Kennedy. |
2 |
19 |
Failed to qualify for Star Marine (Marine). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
22 |
Jar Kennedy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
22 |
Failed to qualify for Corporate (Citizen). |
3 |
22 |
Switched to Drifter (Scavenger). |
3 |
23 |
Good fortune |
4 |
26 |
Voluntarily left Scavenger |
4 |
26 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
27 |
A job goes wrong, forcing Jar Kennedy to flee off-planet. |
5 |
27 |
Switched to Entertainer (Journalist). |
5 |
29 |
An investigation, tour, project or expedition goes wrong, stranding Jar Kennedy far from home. |
6 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
30 |
Jar Kennedy is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
33 |
Continued as Believer (Missionary/Humanitarian). |
7 |
35 |
Jar Kennedy secretly provide religious rites for a dying leader or noble, although they do not share Jar Kennedy's faith. Gain an Ally in the family and a Rival who disagrees with Jar Kennedy's choice. |
7 |
37 |
Forced to muster out. |
8 |
37 |
Returned to Drifter (Wanderer). |
8 |
40 |
Jar Kennedy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
40 |
Returned to Believer (Missionary/Humanitarian). |
9 |
44 |
Someone more charismatic but less devout than Jar Kennedy has become Jar Kennedy's superior. |
10 |
44 |
Continued as Believer (Missionary/Humanitarian). |
10 |
48 |
Jar Kennedy retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
48 |
Forced to muster out. |
11 |
48 |
Returned to Drifter (Scavenger). |
12 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
52 |
Retired at age 52. |
12 |
52 |
Voluntarily left Scavenger |
12 |
52 |
Retired. |
12 |
53 |
A new romantic starts. Gain an Ally. |
13 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
59 |
Gained a contact. |
14 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
68 |
Good fortune. |
16 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |