Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
23 |
Assigned to a peacekeeping role. |
2 |
26 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
3 |
26 |
Continued as Army (Cavalry). |
3 |
28 |
Gained a contact. |
4 |
30 |
Continued as Army (Cavalry). |
4 |
32 |
Severely injured. Fully recovered. |
5 |
32 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
33 |
Jean Nealy foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
36 |
Attempt at commissioned failed. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Failed to qualify for Flight (Navy). |
6 |
36 |
Continued as Navy (Line/Crew). |
6 |
38 |
Advanced training in a specialist field. |
7 |
40 |
Continued as Navy (Line/Crew). |
7 |
42 |
Lost eye or limb. Fully recovered. |
8 |
42 |
Became a Merchant (Merchant Marine). |
8 |
43 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Embroiled in legal trouble. |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
A series of bad deals and decisions force Jean Nealy into bankruptcy. Jean Nealy salvages what Jean Nealy can. |
11 |
52 |
Became a Drifter (Scavenger). |
11 |
55 |
Betrayed by a friend. One of Jean Nealy's Contacts or Allies betrays Jean Nealy, ending Jean Nealy's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
55 |
Switched to Merchant (Broker). |
12 |
59 |
Jean Nealy's ship or starport is destroyed by criminals. Gain them as an Enemy. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
Retired at age 59. |
13 |
59 |
Retired. |
13 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
66 |
Lightly injured, no permanent damage. Fully recovered. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Good fortune. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |