Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Betrayed by a friend. One of Jeremy Staff's Contacts or Allies betrays Jeremy Staff, ending Jeremy Staff's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Became a Entertainer (Artist). |
2 |
25 |
Find an Alien Artifact. |
2 |
26 |
Promoted to Entertainer (Artist) rank 1. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
28 |
Invited to take part in a controversial event or exhibition that injures Jeremy Staff's social standing. |
3 |
30 |
Promoted to Entertainer (Artist) rank 2. |
4 |
30 |
Continued as Entertainer (Artist). |
4 |
33 |
Criticised a questionable political leader on Jeremy Staff's homeworld, causing his downfall. Gain an Enemy |
4 |
34 |
Promoted to Entertainer (Artist) rank 3. |
5 |
34 |
Continued as Entertainer (Artist). |
5 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Merchant (Broker). |
7 |
42 |
Continued as Merchant (Broker). |
7 |
44 |
Gained a contact. |
8 |
46 |
Continued as Merchant (Broker). |
8 |
48 |
Given advanced training in a specialist field |
8 |
50 |
Forced to muster out. |
9 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Retired. |
9 |
52 |
Gained a contact. |
10 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
59 |
Find Ancient Technology. |
12 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
69 |
Moved to a new world. |
14 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |