Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
Made lifelong friends. Gain 2 Allies. |
1 |
19 |
Left the spacer community. |
2 |
19 |
Became a Merchant (Free Trader). |
2 |
22 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
3 |
22 |
Failed to qualify for Intelligence (Agent). |
3 |
22 |
Became a Drifter (Barbarian). |
3 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
26 |
Continued as Drifter (Barbarian). |
4 |
30 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
5 |
30 |
Continued as Drifter (Barbarian). |
6 |
34 |
Continued as Drifter (Barbarian). |
6 |
38 |
Good fortune |
7 |
38 |
Continued as Drifter (Barbarian). |
7 |
39 |
Suffer from a life-threatening illness. |
8 |
39 |
Became a Scout (Courier). |
8 |
43 |
Spend several years jumping from world to world in Jess Enright's scout ship. |
9 |
43 |
Continued as Scout (Courier). |
9 |
44 |
Jess Enright's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
10 |
47 |
Voluntarily left Courier |
10 |
47 |
Switched to Drifter (Wanderer). |
10 |
50 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
11 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Retired. |
11 |
53 |
Gained a contact. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Moved to a new world. |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
A new romantic starts. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
63 |
Amnesia. |
15 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
Good fortune. |
16 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |