Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Psychologically damaged by Jimmie Morrissy's time in the scouts. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
23 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Failed to qualify for Worker (Citizen). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Returned to Scout (Surveyor). |
3 |
25 |
Jimmie Morrissy inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
25 |
Failed to qualify for Thief (Rogue). |
4 |
25 |
Switched to Drifter (Barbarian). |
4 |
27 |
Betrayed by a friend. One of Jimmie Morrissy's Contacts or Allies betrays Jimmie Morrissy, ending Jimmie Morrissy's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
27 |
Became a Citizen (Colonist). |
5 |
28 |
Hard times caused by a lack of interstellar trade costs Jimmie Morrissy Jimmie Morrissy's job. |
6 |
28 |
Returned to Drifter (Scavenger). |
6 |
30 |
Suffer from a life-threatening illness. |
7 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
34 |
Jimmie Morrissy retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
34 |
Continued as Believer (Holy Warrior). |
8 |
36 |
Jimmie Morrissy secretly provide religious rites for a dying leader or noble, although they do not share Jimmie Morrissy's faith. Gain an Ally in the family and a Rival who disagrees with Jimmie Morrissy's choice. |
8 |
38 |
Forced to continue current assignment. |
8 |
38 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
9 |
38 |
Continued as Believer (Holy Warrior). |
9 |
40 |
Opponents of Jimmie Morrissy's belief system ambush Jimmie Morrissy. |
9 |
40 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
10 |
40 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
40 |
Retired at age 40. |
10 |
40 |
Retired. |
10 |
43 |
Gained a contact. |
11 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
45 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
49 |
A new romantic starts. Gain an Ally. |
13 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
54 |
Moved to a new world. |
14 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
64 |
Gained a contact. |
16 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |