Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
Gain a patron in the arts. Gain an Ally |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Voluntarily left Performer |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
25 |
Commanding officer takes an interest in Joesph Murphy's career. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
31 |
Attempted a risky adventure and was wildly successful. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
35 |
Joesph Murphy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
36 |
Voluntarily left Scavenger |
6 |
36 |
Became a Scholar (Field Researcher). |
6 |
38 |
A disaster or war strikes. |
6 |
38 |
The planetary government interferes with Joesph Murphy's research for political or religious reasons. Joesph Murphy continue working secretely. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Failed to qualify for Scientist (Scholar). |
7 |
40 |
Continued as Scholar (Field Researcher). |
7 |
43 |
Assigned to work on a secret project for a patron or organisation. |
7 |
44 |
Promoted to Scholar (Field Researcher) rank 1. |
8 |
44 |
Continued as Scholar (Field Researcher). |
8 |
45 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
9 |
45 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
45 |
Switched to Drifter (Wanderer). |
10 |
49 |
Continued as Drifter (Wanderer). |
10 |
50 |
Nearly killed. Owe 15,000 for medical bills. |
11 |
50 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
52 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
54 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Continued as Merchant (Merchant Marine). |
12 |
58 |
Joesph Murphy's business or ship thrives. |
12 |
58 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
58 |
Continued as Merchant (Merchant Marine). |
13 |
59 |
A sudden war destroys Joesph Murphy's trade routes and contacts, forcing Joesph Murphy to flee that region of space. |
13 |
59 |
Gain rebels as Enemy |
13 |
62 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
14 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
62 |
Voluntarily left Merchant Marine |
14 |
62 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
66 |
A notable academic consults with Joesph Murphy about a publication or documentary he is working on. Gain a Contact in academia. |
14 |
66 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
66 |
Continued as Believer (Missionary/Humanitarian). |
15 |
67 |
Joesph Murphy is sent to a new community or parish to preach The Word among the poor. |
15 |
70 |
Forced to muster out. |
16 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |