Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
19 |
A mission goes wrong; Joesph Walker and several others are captured and mistreated by the enemy. Gain Joesph Walker's jailer as an Enemy. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
21 |
Gained a contact. |
2 |
23 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
23 |
Voluntarily left Intelligence |
3 |
23 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
27 |
Involved in the planning of an impressive heist. |
3 |
27 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
4 |
27 |
Continued as Rogue (Pirate). |
4 |
30 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
5 |
31 |
Continued as Rogue (Pirate). |
5 |
32 |
Arrested |
6 |
32 |
Became a Prisoner (Fixer). |
6 |
34 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
36 |
Switched to Prisoner (Inmate) with previous rank. |
7 |
37 |
Vocational Training. |
8 |
40 |
Returned to Prisoner (Fixer). |
8 |
42 |
A guard takes a dislike to Joesph Walker. |
9 |
44 |
Continued as Prisoner (Fixer). |
9 |
45 |
A guard takes a dislike to Joesph Walker. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Returned to Prisoner (Inmate). |
10 |
50 |
Defeated a prison gang. Gain an Enemy. |
11 |
52 |
Returned to Prisoner (Fixer). |
11 |
54 |
A guard takes a dislike to Joesph Walker. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Returned to Prisoner (Inmate). |
12 |
60 |
A guard takes a dislike to Joesph Walker. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Returned to Prisoner (Fixer). |
13 |
61 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
Returned to Prisoner (Inmate). |
14 |
68 |
Vocational Training. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |