Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
Johnie Andrews is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
21 |
Established a network of contacts. Gain 3 contacts. |
2 |
24 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
24 |
Continued as Agent (Law Enforcement). |
3 |
26 |
Given specialist training in vehicles. |
3 |
28 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Advanced training in a specialist field. |
4 |
32 |
Forced to continue current assignment. |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Established a network of contacts. Gain 2 contacts. |
5 |
36 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
6 |
36 |
Continued as Agent (Law Enforcement). |
6 |
40 |
Johnie Andrews's work ends up coming home with Johnie Andrews, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
40 |
Failed to qualify for Physician (Scholar). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
7 |
43 |
Johnie Andrews is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
8 |
43 |
Failed to qualify for Explorer (Scout). |
8 |
43 |
Became a Drifter (Wanderer). |
8 |
44 |
Johnie Andrews do not know what happened to Johnie Andrews. There is a gap in Johnie Andrews's memory. |
9 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
46 |
Johnie Andrews aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
46 |
Switched to Drifter (Scavenger). |
10 |
47 |
Johnie Andrews do not know what happened to Johnie Andrews. There is a gap in Johnie Andrews's memory. |
11 |
47 |
Failed to qualify for Merchant Academy. |
11 |
47 |
Returned to Drifter (Wanderer). |
11 |
51 |
Attacked by enemies that Johnie Andrews easily defeat. |
11 |
51 |
Gain Enemy if Johnie Andrews don't already have one. |
12 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
51 |
Retired at age 51. |
12 |
51 |
Continued as Drifter (Wanderer). |
12 |
54 |
Johnie Andrews run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
54 |
Returned to Believer (Holy Warrior). |
13 |
56 |
A new romantic starts. Gain an Ally. |
13 |
58 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
14 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
58 |
Continued as Believer (Holy Warrior). |
14 |
61 |
Johnie Andrews is chosen to represent Johnie Andrews's faith in a vid show or other highly public forum. |
14 |
62 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
15 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
62 |
Continued as Believer (Holy Warrior). |
15 |
65 |
Johnie Andrews have been following false teachings! |
16 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
65 |
Retired. |
16 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |