Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Jones Griffin survey an alien world. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Spend several years jumping from world to world in Jones Griffin's scout ship. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Jones Griffin's ship is damaged, and Jones Griffin have to hitch-hike Jones Griffin's way back across the stars to the nearest scout base. |
4 |
31 |
Gain 1 Contacts. Gain 3 Enemies. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Entertainer (Artist). |
5 |
36 |
Contact with Government. |
5 |
38 |
Promoted to Entertainer (Artist) rank 1. |
6 |
38 |
Continued as Entertainer (Artist). |
6 |
40 |
Join homeworld’s celebrity circles |
6 |
40 |
Gain a contact |
6 |
42 |
Promoted to Entertainer (Artist) rank 2. |
7 |
42 |
Continued as Entertainer (Artist). |
7 |
45 |
Jones Griffin is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
8 |
45 |
Became a Agent (Corporate Agent). |
8 |
48 |
A new romantic starts. Gain an Ally. |
9 |
49 |
Continued as Agent (Corporate Agent). |
9 |
50 |
Befriended by a senior agent. |
9 |
53 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
10 |
53 |
Continued as Agent (Corporate Agent). |
10 |
54 |
Advanced training in a specialist field. |
11 |
57 |
Continued as Agent (Corporate Agent). |
11 |
58 |
Jones Griffin's work ends up coming home with Jones Griffin, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Retired. |
12 |
62 |
Moved to a new world. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
A new romantic starts. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
70 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |