Retired Petty Officer, 3rd class Jorge Sapping  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 71 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 7 (0)111767
Slutty
 
Skills
Animals 0
Astrogation 0
Athletics (Dexterity) 1
Carouse 0
Diplomat 0
Drive 0
Electronics 0
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Mechanic 1
Medic 0
Navigation 1
Persuade 1
Pilot 0
Profession (Freeloader) 0
Recon 0
Science (Social Sciences/Philosophy) 0
Seafarer 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Navy Line/Crew Petty Officer, 3rd class24
Merchant Broker 02
Believer Missionary/Humanitarian Project Worker12
Retired 03
 
EducationGraduated
Colonial Upbringing Failed
 
Name Type Affinity Enmity Power Influence Species
Ivy Enright Ally 4 0 1 3 Ne Kraeda ren Kelva (M/38)
Relationship redefined. Enemy becomes an ally.
Yvonne McKenzie Contact 3 1 3 1 Swanfeh (F/27)
Lori Paul Contact 1 2 4 0 Tezcat (F/69)
Lori Paul is in desperate trouble and could use the character’s help.
Lexie Russell Rival 2 2 0 2 Ne Kraeda ren Kelva (F/29)
Relationship becomes more moderate.
Steven Magrath Ally 2 0 1 2 Ne Kraeda ren Kelva (M/25)
Steven Magrath has life-changing event that creates new responsibilities.
Ellen McDonald Ally 3 0 0 2 Ne Kraeda ren Kelva (F/13)
 
Term Age History
1 18 Entered Colonial Upbringing.
1 22 Study Science (Social Sciences/Philosophy) as a hobby.
1 25 Failed as a colonist.
2 25 Failed to qualify for Corporate Agent (Agent).
2 25 Became a Drifter (Scavenger).
2 28 Suffer from a life-threatening illness.
3 28 Failed to qualify for Worker (Citizen).
3 28 Submitted to the draft.
3 28 Became a Navy (Line/Crew) with the new title Crewman.
3 32 Jorge Sapping foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3 32 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
4 32 Continued as Navy (Line/Crew).
4 33 Good fortune
5 36 Continued as Navy (Line/Crew).
5 40 Advanced training in a specialist field.
5 40 Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class.
6 40 Continued as Navy (Line/Crew).
6 41 Vessel participates in a diplomatic mission.
6 41 Gain a contact.
6 44 Forced to muster out.
7 44 Became a Merchant (Broker).
7 48 Make an unexpected connection outside Jorge Sapping's normal circles. Gain a Contact.
8 48 Continued as Merchant (Broker).
8 52 Bankrupted by a rival. Gain the other trader as a Rival.
9 52 Aging Crisis. Owe 40,000 for medical bills.
9 52 Retired at age 52.
9 52 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 54 A new romantic starts. Gain an Ally.
9 56 Forced to continue current assignment.
9 56 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
10 56 Aging Crisis. Owe 10,000 for medical bills.
10 56 Continued as Believer (Missionary/Humanitarian).
10 59 Opponents of Jorge Sapping's belief system ambush Jorge Sapping.
10 59 Lightly injured, no permanent damage. Fully recovered.
11 59 Aging Crisis. Owe 30,000 for medical bills.
11 59 Retired.
11 60 Moved to a new world.
12 63 Aging Crisis. Owe 60,000 for medical bills.
12 67 A new romantic starts. Gain an Ally.
13 67 Aging Crisis. Owe 60,000 for medical bills.
13 70 Betrayal. Convert an Ally into a Rival or Enemy.
14 71 Aging Crisis. Owe 10,000 for medical bills.
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