Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Jule Bluit join a gambling circle on board. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
26 |
Jule Bluit foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Voluntarily left Flight |
3 |
26 |
Became a Rogue (Thief). |
3 |
29 |
A job goes wrong, forcing Jule Bluit to flee off-planet. |
4 |
29 |
Became a Citizen (Corporate). |
4 |
32 |
Jule Bluit befriend a superior in the corporation or the colony. |
4 |
33 |
Promoted to Citizen (Corporate) rank 1. |
5 |
33 |
Continued as Citizen (Corporate). |
5 |
34 |
Jule Bluit learn something Jule Bluit should not have – a corporate secret, a political scandal – which Jule Bluit can profit from illegally. |
5 |
37 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
6 |
37 |
Continued as Citizen (Corporate). |
6 |
39 |
Jule Bluit is rewarded for Jule Bluit's diligence or cunning. |
6 |
41 |
Promoted to Citizen (Corporate) rank 3. |
7 |
41 |
Continued as Citizen (Corporate). |
7 |
45 |
Advanced training in a specialist field. |
7 |
45 |
Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager. |
8 |
45 |
Continued as Citizen (Corporate). |
8 |
46 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
46 |
Failed to qualify for Surveyor (Scout). |
9 |
46 |
Submitted to the draft. |
9 |
46 |
Became a Scout (Courier). |
9 |
50 |
Spend several years jumping from world to world in Jule Bluit's scout ship. |
10 |
50 |
Attempted to change assignments. |
10 |
50 |
Switched to Scout (Surveyor) with previous rank. |
10 |
52 |
Jule Bluit's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
10 |
54 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Scout (Surveyor). |
11 |
57 |
Spend several years jumping from world to world in Jule Bluit's scout ship. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Attempted to change assignments. |
12 |
58 |
Failed to qualify for Explorer (Scout). |
12 |
58 |
Continued as Scout (Surveyor). |
12 |
62 |
Serve as the courier for an important message from the Imperium. |
12 |
62 |
Promoted to Scout (Surveyor) rank 2. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
Attempted to change assignments. |
13 |
62 |
Failed to qualify for Courier (Scout). |
13 |
62 |
Continued as Scout (Surveyor). |
13 |
65 |
Jule Bluit's ship is damaged, and Jule Bluit have to hitch-hike Jule Bluit's way back across the stars to the nearest scout base. |
13 |
65 |
Gain 6 Contacts. Gain 3 Enemies. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
14 |
68 |
Jule Bluit come into conflict with a splinter group Jule Bluit's own religion which maintains Jule Bluit's version is the wrong one. Gain 2 Rivals. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |