Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
Junior Duncan's business expands, Junior Duncan's corporation grows, or the colony thrives. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
24 |
Junior Duncan's business expands, Junior Duncan's corporation grows, or the colony thrives. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
27 |
Political upheaval strikes Junior Duncan's homeworld, and Junior Duncan is caught up in the revolution. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
32 |
Birth or Death involving a family member or close friend. |
4 |
34 |
Promoted to Citizen (Worker) rank 1. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
36 |
Junior Duncan is rewarded for Junior Duncan's diligence or cunning. |
5 |
38 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
40 |
Junior Duncan's business expands, Junior Duncan's corporation grows, or the colony thrives. |
6 |
42 |
Promoted to Citizen (Worker) rank 3. |
7 |
42 |
Voluntarily left Worker |
7 |
42 |
Became a Scout (Courier). |
7 |
43 |
When dealing with an alien race, Junior Duncan have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
46 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
46 |
Continued as Scout (Courier). |
8 |
50 |
Spend several years jumping from world to world in Junior Duncan's scout ship. |
9 |
50 |
Continued as Scout (Courier). |
9 |
52 |
When dealing with an alien race, Junior Duncan have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
10 |
54 |
Continued as Scout (Courier). |
10 |
55 |
When dealing with an alien race, Junior Duncan have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
11 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Scout (Courier). |
11 |
60 |
Good fortune |
11 |
62 |
Promoted to Scout (Courier) rank 2. |
12 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
62 |
Continued as Scout (Courier). |
12 |
63 |
When dealing with an alien race, Junior Duncan have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
13 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
Continued as Scout (Courier). |
13 |
68 |
Nearly killed. Owe 17,500 for medical bills. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |