Retired Captain Larkin Hislop  

Species Age Sex Str Dex End Int Edu SocUPP
Vanejenese 71 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 6 (0) 5 (-1)111965
Fun Loving, High energy
 
Skills
Admin 0
Animals 0
Astrogation 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Broker 1
Deception 1
Drive 0
Electronics (Computers) 1
Engineer 0
Language (Floriani (Florian League)) 1
Language (Trokh (Aslan)) 1
Language (Vilani (1st Imperium)) 1
Mechanic 2
Persuade 3
Pilot (Spacecraft) 2
Profession (Worker/Biologicals) 1
Recon 0
Steward 1
Streetwise 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Free Trader 22
Citizen Colonist 01
Agent Law Enforcement Corporal12
Drifter Scavenger 12
Merchant Merchant Marine Captain75
Believer Missionary/Humanitarian Junior Project Worker01
 
EducationGraduated
Merchant Academy Honors
 
Name Type Affinity Enmity Power Influence Species
Zetta Hawkins Contact 1 1 3 1 Vanejenese (F/24)
Carleton Nelson Rival 0 3 0 1 Vanejenese (M/48)
Relationship becomes more moderate. Enemy becomes a rival.
Margie Cook Contact 1 3 1 1 Vanejenese (F/62)
Relationship soured.
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 20 A good deal ensures Larkin Hislop is living the high life for a few years.
1 22 Promoted to Merchant (Free Trader) rank 1.
2 22 Continued as Merchant (Free Trader).
2 26 Make an unexpected connection outside Larkin Hislop's normal circles. Gain a Contact.
2 26 Promoted to Merchant (Free Trader) rank 2.
3 26 Voluntarily left Free Trader
3 26 Became a Citizen (Colonist).
3 27 Larkin Hislop learn something Larkin Hislop should not have – a corporate secret, a political scandal – which Larkin Hislop can profit from illegally.
4 30 Voluntarily left Colonist
4 30 Became a Agent (Law Enforcement) with the new title Rookie.
4 34 An investigation takes on a dangerous turn.
4 34 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
5 34 Continued as Agent (Law Enforcement).
5 35 Life ruined by a criminal gang. Gain the gang as an Enemy
6 35 Became a Drifter (Scavenger).
6 39 Find valuable salvage.
7 39 Continued as Drifter (Scavenger).
7 41 Contact with Government.
7 43 Promoted to Drifter (Scavenger) rank 1.
8 43 Voluntarily left Scavenger
8 43 Entered Merchant Academy with the Shipboard curriculum.
8 47 Graduated with honors.
9 47 Switched to Merchant (Merchant Marine) with the new title Crewman.
9 47 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 47 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
9 51 Make an unexpected connection outside Larkin Hislop's normal circles. Gain a Contact.
9 51 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
10 51 Aging Crisis. Owe 40,000 for medical bills.
10 51 Retired at age 51.
10 51 Continued as Merchant (Merchant Marine).
10 55 Embroiled in legal trouble.
10 55 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
11 55 Aging Crisis. Owe 40,000 for medical bills.
11 55 Continued as Merchant (Merchant Marine).
11 56 A good deal ensures Larkin Hislop is living the high life for a few years.
11 59 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
12 59 Aging Crisis. Owe 30,000 for medical bills.
12 59 Continued as Merchant (Merchant Marine).
12 62 Embroiled in legal trouble.
12 63 Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain.
13 63 Aging Crisis. Owe 30,000 for medical bills.
13 63 Continued as Merchant (Merchant Marine).
13 67 Promoted to Merchant (Merchant Marine) rank 7.
14 67 Aging Crisis. Owe 10,000 for medical bills.
14 67 Voluntarily left Merchant Marine
14 67 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
14 68 Opponents of Larkin Hislop's belief system ambush Larkin Hislop.
14 68 Lightly injured, no permanent damage. Fully recovered.
15 68 Aging Crisis. Owe 20,000 for medical bills.
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