Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Laurence McNamara spend months in the dangerous criminal underworld. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
24 |
A crime lord considers Laurence McNamara his protégé. |
2 |
26 |
Promoted to Rogue (Thief) rank 2. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Pirate (Rogue). |
3 |
26 |
Continued as Rogue (Thief). |
3 |
29 |
Laurence McNamara spend months in the dangerous criminal underworld. |
3 |
30 |
Promoted to Rogue (Thief) rank 3. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
33 |
Gained a contact. |
4 |
34 |
Promoted to Rogue (Thief) rank 4. |
5 |
34 |
Voluntarily left Thief |
5 |
34 |
Failed to qualify for Free Trader (Merchant). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
35 |
Go undercover to investigate an enemy. |
5 |
35 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
40 |
Go undercover to investigate an enemy. |
6 |
42 |
Advanced training in a specialist field. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
45 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
45 |
Became a Scout (Courier). |
8 |
49 |
Laurence McNamara's scout ship is one of the first on the scene to rescue the survivors of a disaster but Laurence McNamara fail to help. Gain an Enemy. |
8 |
49 |
Laurence McNamara's ship is damaged, and Laurence McNamara have to hitch-hike Laurence McNamara's way back across the stars to the nearest scout base. |
8 |
49 |
Gain 4 Contacts. Gain 2 Enemies. |
8 |
49 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
9 |
49 |
Continued as Scout (Courier). |
9 |
51 |
Perform an exemplary service for the scouts. |
10 |
53 |
Continued as Scout (Courier). |
10 |
55 |
Laurence McNamara's scout ship is one of the first on the scene to rescue the survivors of a disaster but Laurence McNamara fail to help. Gain an Enemy. |
10 |
55 |
Psychologically damaged by Laurence McNamara's time in the scouts. |
10 |
57 |
Promoted to Scout (Courier) rank 2. |
11 |
57 |
Attempted to change assignments. |
11 |
57 |
Failed to qualify for Explorer (Scout). |
11 |
57 |
Continued as Scout (Courier). |
11 |
60 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
64 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Voluntarily left Holy Warrior |
13 |
64 |
Retired. |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |