Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Victim of a crime |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Liam Dunn foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Vessel participates in a notable military engagement. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
34 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Liam Dunn's work ends up coming home with Liam Dunn, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
39 |
Became a Scout (Courier). |
7 |
41 |
Spend several years jumping from world to world in Liam Dunn's scout ship. |
8 |
43 |
Continued as Scout (Courier). |
8 |
46 |
When dealing with an alien race, Liam Dunn botch an opportunity to gather extra intelligence about them. |
8 |
46 |
Liam Dunn have no idea what happened to Liam Dunn – they found Liam Dunn's ship drifting on the fringes of friendly space. |
8 |
47 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
9 |
47 |
Voluntarily left Courier |
9 |
47 |
Became a Citizen (Colonist). |
9 |
49 |
Liam Dunn learn something Liam Dunn should not have – a corporate secret, a political scandal – which Liam Dunn can profit from illegally. |
9 |
49 |
Gain a criminal contact. |
9 |
51 |
Promoted to Citizen (Colonist) rank 1. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Citizen (Colonist). |
10 |
54 |
Liam Dunn learn something Liam Dunn should not have – a corporate secret, a political scandal – which Liam Dunn can profit from illegally. |
10 |
54 |
Gain a criminal contact. |
10 |
55 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Continued as Citizen (Colonist). |
11 |
59 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
60 |
Liam Dunn come into conflict with a splinter group Liam Dunn's own religion which maintains Liam Dunn's version is the wrong one. Gain 2 Rivals. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Retired. |
13 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
Gained a contact. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |