Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
22 |
Loren Walters refuse to secretly provide religious rites for a dying leader or noble, because they do not share Loren Walters's faith. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
25 |
Loren Walters have been following false teachings! |
3 |
25 |
Became a Citizen (Colonist). |
3 |
27 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
4 |
27 |
Became a Scout (Explorer). |
4 |
31 |
Loren Walters have no idea what happened to Loren Walters – they found Loren Walters's ship drifting on the fringes of friendly space. |
5 |
31 |
Returned to Citizen (Colonist). |
5 |
33 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
35 |
Promoted to Citizen (Colonist) rank 1. |
6 |
35 |
Continued as Citizen (Colonist). |
6 |
38 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
7 |
38 |
Became a Merchant (Free Trader). |
7 |
39 |
A sudden war destroys Loren Walters's trade routes and contacts, forcing Loren Walters to flee that region of space. |
7 |
39 |
Gain rebels as Enemy |
8 |
39 |
Became a Drifter (Scavenger). |
8 |
40 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
40 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
42 |
Made lifelong friends. Gain 2 Allies. |
9 |
44 |
Graduated. |
10 |
44 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
10 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
46 |
Embroiled in legal trouble. |
11 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Continued as Merchant (Merchant Marine). |
11 |
49 |
A good deal ensures Loren Walters is living the high life for a few years. |
11 |
52 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
52 |
Continued as Merchant (Merchant Marine). |
12 |
53 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
13 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
56 |
Continued as Merchant (Merchant Marine). |
13 |
60 |
Good fortune |
13 |
60 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
14 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
60 |
Continued as Merchant (Merchant Marine). |
14 |
62 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
14 |
64 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
15 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
64 |
Continued as Merchant (Merchant Marine). |
15 |
67 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
16 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |