Retired Scout Mat Kennedy  

Species Age Sex Str Dex End Int Edu SocUPP
Ronnin 71 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 7 (0) 6 (0)111A76
Dull, Decorous, Cleft lip
 
Skills
Animals 0
Art (Presentation/Holography) 2
Astrogation 0
Athletics (Endurance) 1
Athletics (Strength) 1
Carouse 2
Deception 1
Drive 0
Electronics (Sensors) 1
Explosives 1
Gambler 1
Gun Combat 0
Investigate 1
Leadership 1
Persuade 2
Pilot (Small Craft) 1
Profession (Hostile Environment) 0
Science (Life Sciences) 0
Stealth 1
Steward 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Artist 34
Rogue Thief 13
Drifter Barbarian 01
Scout Courier Scout13
Believer Missionary/Humanitarian Junior Project Worker02
 
Name Type Affinity Enmity Power Influence Species
Winnifred Jackson Contact 1 1 6 3 Ronnin (F/68)
Winnifred Jackson gained power at the expense of a third party who now blames the character.
Finis Jensen Ally 4 0 1 3 Dynchia, Imperium (M/31)
Olevia Lynch Ally 3 0 1 0 Suerrat (F/24)
Alonzo Seddon Ally 2 0 4 0 Ronnin (M/30)
Tommy Commins Enemy 0 1 3 1 Ronnin (M/58)
Roswell Reed Ally 1 0 5 1 Ronnin (M/92)
Wright Frazier Enemy 0 6 5 0 Ronnin (M/40)
Wright Frazier gained power at the expense of a third party who now blames the character.
Arthur Johnston Enemy 0 6 2 0 Ronnin (M/69)
Arthur Johnston gains in power.
Enola Uleaven Enemy 0 1 1 1 Swanfeh (F/36)
Felipe Scenay Enemy 0 4 1 1 Ronnin (M/21)
 
Term Age History
1 18 Became a Entertainer (Artist).
1 19 Join homeworld’s celebrity circles
1 19 Gain a contact
1 22 Promoted to Entertainer (Artist) rank 1.
2 22 Continued as Entertainer (Artist).
2 23 Gain a patron in the arts. Gain an Ally
2 26 Promoted to Entertainer (Artist) rank 2.
3 26 Continued as Entertainer (Artist).
3 29 Gain a patron in the arts. Gain an Ally
3 30 Promoted to Entertainer (Artist) rank 3.
4 30 Continued as Entertainer (Artist).
4 32 Nearly killed. Owe 12,500 for medical bills.
5 32 Became a Rogue (Thief).
5 34 Refuse to backstab a fellow rogue for personal gain. Gain an Ally
5 36 Promoted to Rogue (Thief) rank 1.
6 36 Attempted to change assignments.
6 36 Failed to qualify for Pirate (Rogue).
6 36 Continued as Rogue (Thief).
6 39 Gained a contact.
7 40 Continued as Rogue (Thief).
7 42 Crime pays off. Gain victim as Enemy.
7 44 Forced to muster out.
8 44 Became a Drifter (Barbarian).
8 48 Drafted into Courier
9 48 Became a Scout (Courier).
9 50 Spend several years jumping from world to world in Mat Kennedy's scout ship.
9 52 Promoted to Scout (Courier) rank 1 with the new title Scout.
10 52 Continued as Scout (Courier).
10 53 A new romantic starts. Gain an Ally.
11 56 Aging Crisis. Owe 50,000 for medical bills.
11 56 Retired at age 56.
11 56 Continued as Scout (Courier).
11 60 Mat Kennedy's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
12 60 Aging Crisis. Owe 60,000 for medical bills.
12 60 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 61 Mat Kennedy refused an offer of inducements to betray Mat Kennedy's faith. Gain 2 enemies.
13 64 Aging Crisis. Owe 10,000 for medical bills.
13 64 Continued as Believer (Missionary/Humanitarian).
13 67 Mat Kennedy is sent to a new community or parish to preach The Word among the poor.
13 68 Forced to muster out.
14 68 Aging Crisis. Owe 60,000 for medical bills.
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