Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Vessel participates in a diplomatic mission. |
1 |
21 |
Gain a contact. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
24 |
Merle Watts foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
30 |
Refuse to abuse Merle Watts's position for profit. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
32 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
34 |
Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
37 |
Special assignment or duty on board ship. |
5 |
38 |
Promoted to Navy (Line/Crew) rank 5 with the new title Chief Petty Officer. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
40 |
Merle Watts foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
42 |
Promoted to Navy (Line/Crew) rank 6 with the new title Master Chief. |
7 |
42 |
Continued as Navy (Line/Crew). |
7 |
44 |
Lost eye or limb. Fully recovered. |
8 |
44 |
Became a Scout (Surveyor). |
8 |
48 |
When dealing with an alien race, Merle Watts have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
9 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Attempted to change assignments. |
9 |
48 |
Failed to qualify for Explorer (Scout). |
9 |
48 |
Continued as Scout (Surveyor). |
9 |
52 |
Spend several years jumping from world to world in Merle Watts's scout ship. |
10 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
52 |
Continued as Scout (Surveyor). |
10 |
54 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
10 |
56 |
Forced to muster out. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
57 |
Merle Watts is caught in the periphery of a scandal. |
11 |
57 |
Demoted to Believer (Holy Warrior) rank -1. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Continued as Believer (Holy Warrior). |
12 |
64 |
Merle Watts is caught in the periphery of a scandal. |
12 |
64 |
Demoted to Believer (Holy Warrior) rank -2. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Continued as Believer (Holy Warrior). |
13 |
66 |
Merle Watts secretly provide religious rites for a dying leader or noble, although they do not share Merle Watts's faith. Gain an Ally in the family and a Rival who disagrees with Merle Watts's choice. |
13 |
68 |
Promoted to Believer (Holy Warrior) rank -1. |
14 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |