Retired Senior Crewman Merritt Fitget  

Species Age Sex Str Dex End Int Edu SocUPP
Irhadre 71 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 7 (0) 3 (-1)111373
Socially precise, Ethical
 
Skills
Animals 0
Astrogation 1
Broker 1
Drive 0
Electronics 0
Engineer (Power) 1
Mechanic 2
Medic 0
Persuade 0
Profession (Worker/Polymers) 1
Science (Social Sciences/Linguistics) 1
Stealth 2
Steward 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman12
Drifter Scavenger 13
Citizen Worker 13
Drifter Wanderer 13
Believer Holy Warrior Hopeful01
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Winnie Langhorne Ally 3 0 4 3 Irhadre (F/36)
Darryl Howell Contact 1 1 3 0 Irhadre (M/79)
Hunter Rice Ally 4 0 3 6 Irhadre (M/39)
 
Term Age History
1 18 Failed to qualify for Physician (Scholar).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 22 Risk Merritt Fitget's fortune on a possibility lucrative deal and win.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 24 A series of bad deals and decisions force Merritt Fitget into bankruptcy. Merritt Fitget salvages what Merritt Fitget can.
3 24 Failed to qualify for Corporate Agent (Agent).
3 24 Became a Drifter (Scavenger).
3 28 Find valuable salvage.
4 28 Continued as Drifter (Scavenger).
4 30 Find an Alien Artifact.
4 32 Promoted to Drifter (Scavenger) rank 1.
5 32 Continued as Drifter (Scavenger).
5 34 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6 36 Voluntarily left Scavenger
6 36 Became a Citizen (Worker).
6 40 Merritt Fitget's business expands, Merritt Fitget's corporation grows, or the colony thrives.
6 40 Promoted to Citizen (Worker) rank 1.
7 40 Continued as Citizen (Worker).
7 43 Merritt Fitget learn something Merritt Fitget should not have – a corporate secret, a political scandal – which Merritt Fitget can profit from illegally.
7 43 Gain a criminal contact.
8 44 Continued as Citizen (Worker).
8 47 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
9 48 Voluntarily left Worker
9 48 Failed to qualify for Broker (Merchant).
9 48 Switched to Drifter (Wanderer).
9 49 Attacked by enemies and injured.
9 49 Lightly injured, no permanent damage. Fully recovered.
9 49 Gain Enemy if Merritt Fitget don't already have one.
9 52 Promoted to Drifter (Wanderer) rank 1.
10 52 Continued as Drifter (Wanderer).
10 53 Attacked by enemies that Merritt Fitget easily defeat.
10 53 Gain Enemy if Merritt Fitget don't already have one.
11 56 Aging Crisis. Owe 50,000 for medical bills.
11 56 Retired at age 56.
11 56 Continued as Drifter (Wanderer).
11 58 Merritt Fitget run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
12 58 Aging Crisis. Owe 60,000 for medical bills.
12 58 Became a Believer (Holy Warrior) with the new title Hopeful.
12 59 Merritt Fitget have been following false teachings!
13 59 Aging Crisis. Owe 50,000 for medical bills.
13 59 Retired.
13 63 Betrayal. Convert an Ally into a Rival or Enemy.
14 63 Aging Crisis. Owe 20,000 for medical bills.
14 64 A new romantic starts. Gain an Ally.
15 67 Aging Crisis. Owe 60,000 for medical bills.
15 69 Betrayal. Convert an Ally into a Rival or Enemy.
16 71 Aging Crisis. Owe 10,000 for medical bills.
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