Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Physician (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Risk Merritt Fitget's fortune on a possibility lucrative deal and win. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
A series of bad deals and decisions force Merritt Fitget into bankruptcy. Merritt Fitget salvages what Merritt Fitget can. |
3 |
24 |
Failed to qualify for Corporate Agent (Agent). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
28 |
Find valuable salvage. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
30 |
Find an Alien Artifact. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
36 |
Voluntarily left Scavenger |
6 |
36 |
Became a Citizen (Worker). |
6 |
40 |
Merritt Fitget's business expands, Merritt Fitget's corporation grows, or the colony thrives. |
6 |
40 |
Promoted to Citizen (Worker) rank 1. |
7 |
40 |
Continued as Citizen (Worker). |
7 |
43 |
Merritt Fitget learn something Merritt Fitget should not have – a corporate secret, a political scandal – which Merritt Fitget can profit from illegally. |
7 |
43 |
Gain a criminal contact. |
8 |
44 |
Continued as Citizen (Worker). |
8 |
47 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
9 |
48 |
Voluntarily left Worker |
9 |
48 |
Failed to qualify for Broker (Merchant). |
9 |
48 |
Switched to Drifter (Wanderer). |
9 |
49 |
Attacked by enemies and injured. |
9 |
49 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
49 |
Gain Enemy if Merritt Fitget don't already have one. |
9 |
52 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
52 |
Continued as Drifter (Wanderer). |
10 |
53 |
Attacked by enemies that Merritt Fitget easily defeat. |
10 |
53 |
Gain Enemy if Merritt Fitget don't already have one. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Drifter (Wanderer). |
11 |
58 |
Merritt Fitget run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
59 |
Merritt Fitget have been following false teachings! |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
Retired. |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
A new romantic starts. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |