Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Survived a risky adventure but gained nothing. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Minkin Gidamku do not know what happened to Minkin Gidamku. There is a gap in Minkin Gidamku's memory. |
3 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
29 |
Birth or Death involving a family member or close friend. |
4 |
29 |
Continued as Agent (Law Enforcement). |
4 |
30 |
Established a network of contacts. Gain 2 contacts. |
5 |
33 |
Continued as Agent (Law Enforcement). |
5 |
37 |
Established a network of contacts. Gain 2 contacts. |
5 |
37 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
37 |
Continued as Agent (Law Enforcement). |
6 |
41 |
Go undercover to investigate an enemy. |
6 |
41 |
Scarred. Owe 2,500 for medical bills. |
7 |
41 |
Continued as Agent (Law Enforcement). |
7 |
44 |
Befriended by a senior agent. |
7 |
45 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
45 |
Continued as Agent (Law Enforcement). |
8 |
47 |
Befriended by a senior agent. |
8 |
49 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
9 |
49 |
Continued as Agent (Law Enforcement). |
9 |
51 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
51 |
Became a Entertainer (Journalist). |
10 |
55 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
55 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Entertainer (Journalist). |
11 |
57 |
One of Minkin Gidamku's pieces of art is stolen, and the investigation brings Minkin Gidamku into the criminal underworld. |
11 |
59 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Voluntarily left Journalist |
12 |
59 |
Retired. |
12 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |