Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Minnie Fitzsimons is rewarded for Minnie Fitzsimons's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Minnie Fitzsimons learn something Minnie Fitzsimons should not have – a corporate secret, a political scandal – which Minnie Fitzsimons can profit from illegally. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
27 |
A revolution, attack or other unusual event throws Minnie Fitzsimons's life into chaos, forcing Minnie Fitzsimons to leave the planet. |
4 |
27 |
Became a Rogue (Thief). |
4 |
29 |
Involved in a feud with a rival criminal organization. |
4 |
29 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
31 |
Promoted to Rogue (Thief) rank 1. |
5 |
31 |
Continued as Rogue (Thief). |
5 |
34 |
Betrayed by a friend. One of Minnie Fitzsimons's Contacts or Allies betrays Minnie Fitzsimons, ending Minnie Fitzsimons's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Failed to qualify for Worker (Citizen). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Scout (Explorer). |
6 |
38 |
Minnie Fitzsimons discover a world, item or information of worth to the Imperium. |
6 |
38 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
38 |
Attempted to change assignments. |
7 |
38 |
Switched to Scout (Courier) with previous rank. |
7 |
40 |
Minnie Fitzsimons survey an alien world. |
8 |
42 |
Continued as Scout (Courier). |
8 |
43 |
Minnie Fitzsimons's ship is damaged, and Minnie Fitzsimons have to hitch-hike Minnie Fitzsimons's way back across the stars to the nearest scout base. |
8 |
43 |
Gain 6 Contacts. Gain 1 Enemies. |
9 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
43 |
Retired at age 43. |
9 |
43 |
Retired. |
9 |
45 |
Gained a contact. |
10 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Lost eye or limb. Owe 5,000 for medical bills. |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
A new romantic starts. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
A new romantic starts. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |