Retired Scout Monroe Shea  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 71 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 3 (-1) 3 (-1)111633
Maniacal
 
Skills
Deception 1
Diplomat 0
Drive 0
Flyer 0
Gun Combat 0
Jack-of-All-Trades 2
Language (Galanglic (3rd Imperium)) 1
Mechanic 0
Medic 1
Melee (Unarmed) 1
Profession (Worker/Hydroponics) 1
Recon 1
Science (Space Sciences) 0
Stealth 1
Steward 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 33
Scout Courier Scout11
Merchant Merchant Marine Crewman01
Citizen Colonist 12
Scout Explorer Scout11
Believer Holy Warrior Hopeful01
Drifter Scavenger 01
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Albertha Godkim Enemy 0 2 5 2 Murrissi (F/44)
Patrick Carlson Rival 0 0 5 5 Ronnin (M/15)
Eldridge Manning Rival 1 6 1 2 Murrissi (M/12)
Very bad falling out.
Reid Pinkerton Enemy 0 3 0 2 Dolphin, Imperium (M/7)
Reid Pinkerton fell on hard times.
Bertie McDonaugh Contact 0 1 0 1 Murrissi (F/48)
Rollin Beck Contact 1 6 3 1 Murrissi (M/46)
Very bad falling out.
 
Term Age History
1 18 Failed to qualify for Surveyor (Scout).
1 18 Became a Drifter (Wanderer).
1 20 Offered job by a patron. Now owe him a favor.
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Became a Scout (Courier).
2 25 Monroe Shea's scout ship is one of the first on the scene to rescue the survivors of a disaster but Monroe Shea fail to help. Gain an Enemy.
2 25 Severely injured. Fully recovered. Owe 12,500 for medical bills.
2 26 Promoted to Scout (Courier) rank 1 with the new title Scout.
3 26 Voluntarily left Courier
3 26 Failed to qualify for Free Trader (Merchant).
3 26 Submitted to the draft.
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
3 30 Bankrupted by a rival. Gain the other trader as a Rival.
4 30 Became a Citizen (Colonist).
4 31 Monroe Shea's business expands, Monroe Shea's corporation grows, or the colony thrives.
4 34 Promoted to Citizen (Colonist) rank 1.
5 34 Continued as Citizen (Colonist).
5 35 Refused to co-operate with investigation by the planetary authorities. Gain an Ally
6 35 Failed to qualify for Broker (Merchant).
6 35 Returned to Drifter (Wanderer).
6 36 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
6 39 Promoted to Drifter (Wanderer) rank 2.
7 39 Continued as Drifter (Wanderer).
7 41 Drafted into Explorer
7 43 Promoted to Drifter (Wanderer) rank 3.
8 43 Switched to Scout (Explorer) with the new title Scout and previous rank.
8 46 Nearly killed. Owe 30,000 for medical bills.
9 46 Became a Believer (Holy Warrior) with the new title Hopeful.
9 49 Monroe Shea aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
10 49 Switched to Drifter (Scavenger).
10 50 Betrayed by a friend. One of Monroe Shea's Contacts or Allies betrays Monroe Shea, ending Monroe Shea's career. That Contact or Ally becomes a Rival or Enemy.
11 50 Aging Crisis. Owe 20,000 for medical bills.
11 50 Retired at age 50.
11 50 Retired.
11 54 Moved to a new world.
12 54 Aging Crisis. Owe 10,000 for medical bills.
12 55 Betrayal. Convert an Ally into a Rival or Enemy.
13 58 Aging Crisis. Owe 60,000 for medical bills.
13 59 Gained a contact.
14 62 Aging Crisis. Owe 40,000 for medical bills.
14 65 Gained a contact.
15 66 Aging Crisis. Owe 60,000 for medical bills.
15 67 Good fortune.
16 70 Aging Crisis. Owe 50,000 for medical bills.
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