Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
19 |
Involved in a feud with a rival criminal organization. |
1 |
22 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
2 |
22 |
Continued as Rogue (Pirate). |
2 |
26 |
A police detective or rival criminal forces Nat Franklin to flee and vows to hunt Nat Franklin down. Gain an Enemy. |
3 |
26 |
Became a Agent (Intelligence). |
3 |
27 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
34 |
Good fortune |
4 |
34 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
35 |
Go undercover to investigate an enemy. |
5 |
38 |
Nat Franklin commit a legendary crime. |
5 |
38 |
Promoted to Agent (Intelligence) rank 3. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
40 |
Go undercover to investigate an enemy. |
6 |
42 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Citizen (Corporate). |
7 |
44 |
Advanced training in a specialist field. |
8 |
46 |
Continued as Citizen (Corporate). |
8 |
47 |
Advanced training in a specialist field. |
8 |
50 |
Promoted to Citizen (Corporate) rank 1. |
9 |
50 |
Continued as Citizen (Corporate). |
9 |
54 |
Nat Franklin befriend a superior in the corporation or the colony. |
9 |
54 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
10 |
54 |
Continued as Citizen (Corporate). |
10 |
58 |
Hard times caused by a lack of interstellar trade costs Nat Franklin Nat Franklin's job. |
11 |
58 |
Became a Scout (Explorer). |
11 |
62 |
Psychologically damaged by Nat Franklin's time in the scouts. |
12 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
65 |
Nat Franklin secretly provide religious rites for a dying leader or noble, although they do not share Nat Franklin's faith. Gain an Ally in the family and a Rival who disagrees with Nat Franklin's choice. |
13 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
66 |
Continued as Believer (Mainstream Believer). |
13 |
68 |
Nat Franklin refused an offer of inducements to betray Nat Franklin's faith. Gain 3 enemies. |
13 |
70 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |