Retired Initiate Nathaniel Clubb  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 71 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 6 (0) 2 (-2)111662
Perverted, Selfless, No purpose
 
Skills
Admin 1
Animals 0
Art (Creative) 0
Athletics 0
Carouse 0
Diplomat 0
Drive 0
Electronics (Computers) 1
Engineer (Power) 0
Flyer 0
Gun Combat 0
Investigate 1
Mechanic 0
Medic 0
Navigation 0
Persuade 0
Profession (Worker/Religion) 1
Recon 0
Science (Social Sciences/Belief) 1
Seafarer 0
Steward 0
Survival 1
CareerAssignmentTitleRankTerms
Believer Holy Warrior Hopeful01
Agent Law Enforcement Rookie01
Merchant Free Trader 01
Drifter Barbarian 01
Scout Courier 01
Believer Mainstream Believer Initiate14
Retired 05
 
EducationGraduated
Colonial Upbringing Failed
 
Name Type Affinity Enmity Power Influence Species
Cicero Archer Rival 1 3 3 0 Dynchia (M/35)
Veda Roan Rival 1 1 1 1 Dynchia (F/30)
Weaeasoi Hrea Rival 0 2 1 0 Aslan (M/47)
Romeo Teague Enemy 0 0 1 4 Dynchia (M/20)
Romeo Teague gains in influence.
Isabella Tilcott Contact 2 1 4 1 Dynchia (F/28)
Trudie Buckman Contact 3 2 0 0 Luriani (F/30)
Trudie Buckman is missing under suspicious circumstances.
Stanley McNamara Contact 3 1 0 0 Dynchia (M/18)
Stanley McNamara is in desperate trouble and could use the character’s help.
Marvel Chapman Contact 1 0 2 5 Dynchia (F/77)
Thornton Robson Contact 1 2 1 2 Dynchia (M/20)
Thornton Robson is a member of an organisation which holds a generally opposite view of the Traveller.
Lige Nevil Enemy 0 2 0 1 Zaris (M/51)
Dulcie Steeves Enemy 0 1 1 3 Dynchia (F/56)
Vergie Elliott Enemy 0 2 6 1 Halka (F/13)
Anson Goslan Enemy 0 1 0 4 Libert (M/45)
Anson Goslan gains in influence.
Odessa Byrd Enemy 0 4 2 1 Trexen (F/17)
Bessie Wigram Enemy 6 3 2 2 Tezcat (F/27)
reconciliation.
Waldo Ramos Enemy 0 2 0 1 Zhodani, Imperium (M/45)
Waldo Ramos is in prison or otherwise trapped somewhere.
Mina Clarke Ally 3 0 1 1 Dynchia (F/45)
 
Term Age History
1 18 Entered Colonial Upbringing.
1 22 Study Engineer (Power) as a hobby.
1 27 Failed as a colonist.
2 27 Became a Believer (Holy Warrior) with the new title Hopeful.
2 29 Nathaniel Clubb come into conflict with a splinter group Nathaniel Clubb's own religion which maintains Nathaniel Clubb's version is the wrong one. Gain 1 Rivals.
3 29 Failed to qualify for Field Researcher (Scholar).
3 29 Submitted to the draft.
3 29 Became a Agent (Law Enforcement) with the new title Rookie.
3 30 Life ruined by a criminal gang. Gain the gang as an Enemy
4 30 Became a Merchant (Free Trader).
4 31 A series of bad deals and decisions force Nathaniel Clubb into bankruptcy. Nathaniel Clubb salvages what Nathaniel Clubb can.
5 31 Became a Drifter (Barbarian).
5 32 Lightly injured, no permanent damage. Fully recovered.
6 32 Became a Scout (Courier).
6 33 Nathaniel Clubb's ship is damaged, and Nathaniel Clubb have to hitch-hike Nathaniel Clubb's way back across the stars to the nearest scout base.
6 33 Gain 5 Contacts. Gain 1 Enemies.
7 33 Switched to Believer (Mainstream Believer) with the new title Lay Person.
7 34 A notable academic consults with Nathaniel Clubb about a publication or documentary he is working on. Gain a Contact in academia.
8 37 Continued as Believer (Mainstream Believer).
8 41 Nathaniel Clubb refused an offer of inducements to betray Nathaniel Clubb's faith. Gain 6 enemies.
9 41 Continued as Believer (Mainstream Believer).
9 42 Nathaniel Clubb retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
9 45 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
10 45 Aging Crisis. Owe 10,000 for medical bills.
10 45 Retired at age 45.
10 45 Continued as Believer (Mainstream Believer).
10 46 Nathaniel Clubb retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
10 49 Forced to muster out.
11 49 Aging Crisis. Owe 30,000 for medical bills.
11 49 Retired.
11 51 A new romantic starts. Gain an Ally.
12 53 Aging Crisis. Owe 60,000 for medical bills.
12 56 Accused of a crime.
13 57 Aging Crisis. Owe 10,000 for medical bills.
13 61 Betrayal. Convert an Ally into a Rival or Enemy.
14 61 Aging Crisis. Owe 10,000 for medical bills.
14 65 Good fortune.
15 65 Aging Crisis. Owe 50,000 for medical bills.
15 66 Moved to a new world.
16 69 Aging Crisis. Owe 20,000 for medical bills.
An unhandled exception has occurred. See browser dev tools for details. Reload 🗙