Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Suffer from a life-threatening illness. |
2 |
21 |
Failed to qualify for Marine Support (Marine). |
2 |
21 |
Switched to Drifter (Scavenger). |
2 |
25 |
Attempted a risky adventure and was injured. |
2 |
25 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
26 |
Nathaniel Walsh do not know what happened to Nathaniel Walsh. There is a gap in Nathaniel Walsh's memory. |
4 |
26 |
Became a Entertainer (Artist). |
4 |
30 |
One of Nathaniel Walsh's pieces of art is stolen, and the investigation brings Nathaniel Walsh into the criminal underworld. |
4 |
30 |
Promoted to Entertainer (Artist) rank 1. |
5 |
30 |
Continued as Entertainer (Artist). |
5 |
33 |
Public opinion turns on Nathaniel Walsh. |
6 |
33 |
Became a Agent (Intelligence). |
6 |
35 |
Established a network of contacts. Gain 2 contacts. |
6 |
37 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
37 |
Continued as Agent (Intelligence). |
7 |
39 |
Hard times caused by a lack of interstellar trade costs Nathaniel Walsh's job. |
8 |
39 |
Failed to qualify for Free Trader (Merchant). |
8 |
39 |
Switched to Drifter (Wanderer). |
8 |
40 |
Betrayed by a friend. One of Nathaniel Walsh's Contacts or Allies betrays Nathaniel Walsh, ending Nathaniel Walsh's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
43 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
9 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
44 |
Retired at age 44. |
10 |
44 |
Continued as Merchant (Merchant Marine). |
10 |
47 |
Make an unexpected connection outside Nathaniel Walsh's normal circles. Gain a Contact. |
10 |
48 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
48 |
Continued as Merchant (Merchant Marine). |
12 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
52 |
Continued as Merchant (Merchant Marine). |
12 |
54 |
Make an unexpected connection outside Nathaniel Walsh's normal circles. Gain a Contact. |
12 |
56 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
56 |
Continued as Merchant (Merchant Marine). |
13 |
57 |
Given advanced training in a specialist field |
13 |
60 |
Forced to muster out. |
14 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
60 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
14 |
62 |
Nathaniel Walsh accepted an offer of inducements to betray Nathaniel Walsh's faith. Gain 130,000 in cash. |
15 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
64 |
Retired. |
15 |
68 |
Good fortune. |
16 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |