Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
19 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
20 |
Find valuable salvage. |
2 |
23 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
23 |
Continued as Drifter (Wanderer). |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
30 |
Gained a contact. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
35 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
35 |
Voluntarily left Wanderer |
6 |
35 |
Failed to qualify for Infantry (Army). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Risk Ned Andrews's fortune on a possibility lucrative deal and win. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
9 |
46 |
Failed to qualify for Merchant Academy. |
9 |
46 |
Switched to Drifter (Scavenger). |
9 |
49 |
Ned Andrews do not know what happened to Ned Andrews. There is a gap in Ned Andrews's memory. |
10 |
49 |
Switched to Merchant (Free Trader). |
10 |
50 |
Embroiled in legal trouble. |
10 |
53 |
Promoted to Merchant (Free Trader) rank 1. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Merchant (Free Trader). |
11 |
56 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Retired. |
12 |
58 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
Good fortune. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Good fortune. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |