Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Given advanced training in a specialist field |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Embroiled in legal trouble. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
A sudden war destroys Nicholas Dwyer's trade routes and contacts, forcing Nicholas Dwyer to flee that region of space. |
5 |
35 |
Gain rebels as Enemy |
6 |
35 |
Became a Rogue (Pirate) with the new title Lackey. |
6 |
37 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
7 |
39 |
Continued as Rogue (Pirate). |
7 |
43 |
Nicholas Dwyer spend months in the dangerous criminal underworld. |
7 |
43 |
Forced to continue current assignment. |
7 |
43 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
8 |
43 |
Continued as Rogue (Pirate). |
8 |
44 |
Arrested |
9 |
44 |
Became a Prisoner (Fixer). |
9 |
48 |
Disgraced. Word of Nicholas Dwyer's criminal past reaches Nicholas Dwyer's homeworld. |
10 |
48 |
Switched to Prisoner (Thug) with previous rank. |
10 |
49 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Switched to Prisoner (Inmate) with previous rank. |
11 |
55 |
Accused of assaulting a prison guard. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Returned to Prisoner (Thug). |
12 |
60 |
Lost eye or limb. Owe 5,000 for medical bills. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Returned to Prisoner (Fixer). |
13 |
62 |
Defeated a prison gang. Gain an Enemy. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Continued as Prisoner (Fixer). |
14 |
65 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |