Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Scarred. Owe 5,000 for medical bills. |
1 |
20 |
Gain Enemy if Orlo Mathew don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
24 |
Gain Enemy if Orlo Mathew don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Accused of a crime |
4 |
30 |
Became a Prisoner (Thug). |
4 |
34 |
The warden takes an interest in Orlo Mathew's case. |
5 |
34 |
Switched to Prisoner (Fixer) with previous rank. |
5 |
37 |
A guard takes a dislike to Orlo Mathew. |
6 |
38 |
Switched to Prisoner (Inmate) with previous rank. |
6 |
41 |
Beaten by a prison gang. |
6 |
41 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
42 |
Returned to Prisoner (Thug). |
7 |
44 |
Orlo Mathew gain a new Rival among the inmates or guards. |
7 |
46 |
Promoted to Prisoner (Thug) rank 1. |
7 |
46 |
Paroled from prison. |
8 |
46 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
47 |
A prank goes horribly wrong. Gain a Rival. |
8 |
50 |
Graduated with honors. |
9 |
50 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
54 |
Birth or Death involving a family member or close friend. |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
58 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
11 |
58 |
Continued as Merchant (Merchant Marine). |
11 |
61 |
Risk Orlo Mathew's fortune on a possibility lucrative deal and win. |
11 |
62 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
12 |
62 |
Continued as Merchant (Merchant Marine). |
12 |
64 |
Befriend a useful ally in one sphere. Gain an Ally. |
13 |
66 |
Continued as Merchant (Merchant Marine). |
13 |
68 |
Embroiled in legal trouble. |
13 |
70 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
14 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
70 |
Retired at age 70. |