Retired Junior Project Worker Orville Paul  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 71 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 1 (-2) 5 (-1)111515
Positive
 
Skills
Admin 1
Astrogation 0
Deception 1
Diplomat 0
Drive (Track) 1
Electronics (Computers) 1
Engineer 0
Persuade 3
Profession (Hostile Environment) 0
Recon 1
Science (Space Sciences) 0
Streetwise 2
Survival 3
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Junior Project Worker05
Citizen Worker 01
Scout Courier 01
Drifter Wanderer 34
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Lessie Strachan Enemy 0 2 4 5 Libert (F/36)
Lessie Strachan is out of contact doing something interesting but not suspicious.
Lessie Strachan gains in power and influence.
Lessie Strachan fell on hard times.
Lessie Strachan gains in power and influence.
Mable Sims Contact 6 1 3 1 Swanfeh (F/23)
reconciliation.
Lauretta Hislop Enemy 0 2 2 2 Urunishani (F/49)
Jonah Hotty Enemy 0 3 3 0 Sylean (M/13)
Lyda Austin Enemy 0 3 0 2 Kedepu (F/62)
 
Term Age History
1 18 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
1 21 Orville Paul refused an offer of inducements to betray Orville Paul's faith. Gain 1 enemies.
2 22 Continued as Believer (Missionary/Humanitarian).
2 23 Orville Paul faith is shaken.
3 26 Continued as Believer (Missionary/Humanitarian).
3 29 Orville Paul have been following false teachings!
4 29 Became a Citizen (Worker).
4 33 Refused to co-operate with investigation by the planetary authorities. Gain an Ally
5 33 Became a Scout (Courier).
5 35 Orville Paul's ship is damaged, and Orville Paul have to hitch-hike Orville Paul's way back across the stars to the nearest scout base.
5 35 Gain 1 Contacts. Gain 3 Enemies.
6 35 Returned to Believer (Missionary/Humanitarian).
6 37 Orville Paul retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
7 39 Continued as Believer (Missionary/Humanitarian).
7 42 Orville Paul is chosen to represent Orville Paul's faith in a vid show or other highly public forum.
7 43 Forced to muster out.
8 43 Became a Drifter (Wanderer).
8 47 Contact with Government.
8 47 Promoted to Drifter (Wanderer) rank 1.
9 47 Continued as Drifter (Wanderer).
9 49 Orville Paul do not know what happened to Orville Paul. There is a gap in Orville Paul's memory.
9 51 Promoted to Drifter (Wanderer) rank 2.
10 51 Continued as Drifter (Wanderer).
10 55 Amnesia.
10 55 Promoted to Drifter (Wanderer) rank 3.
11 55 Continued as Drifter (Wanderer).
11 59 Forced to muster out.
12 59 Aging Crisis. Owe 20,000 for medical bills.
12 59 Retired at age 59.
12 59 Retired.
12 61 Accused of a crime.
13 63 Aging Crisis. Owe 10,000 for medical bills.
13 64 A romantic relationship ends badly. Gain a Rival or Enemy.
14 67 Aging Crisis. Owe 40,000 for medical bills.
14 70 Victim of a crime.
15 71 Aging Crisis. Owe 50,000 for medical bills.
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