Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Offered job by a patron. Now owe him a favor. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Make an unexpected connection outside Pleasant Xavier's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Given advanced training in a specialist field |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Smuggle illegal items onto a planet. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
43 |
Pleasant Xavier is sent to a new community or parish to preach The Word among the poor. |
7 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
46 |
Retired at age 46. |
8 |
46 |
Continued as Believer (Missionary/Humanitarian). |
8 |
48 |
Pleasant Xavier aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
48 |
Retired. |
9 |
50 |
A new romantic starts. Gain an Ally. |
10 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
56 |
Birth or Death involving a family member or close friend. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |