Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Failed to qualify for Intelligence (Agent). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Scout (Surveyor). |
3 |
29 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
29 |
Became a Merchant (Broker). |
4 |
32 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
33 |
Promoted to Merchant (Broker) rank 1. |
5 |
33 |
Continued as Merchant (Broker). |
5 |
34 |
A good deal ensures Reid Simmmons is living the high life for a few years. |
6 |
37 |
Continued as Merchant (Broker). |
6 |
38 |
Smuggle illegal items onto a planet. |
7 |
41 |
Continued as Merchant (Broker). |
7 |
45 |
A new romantic starts. Gain an Ally. |
7 |
45 |
Promoted to Merchant (Broker) rank 2. |
8 |
45 |
Continued as Merchant (Broker). |
8 |
46 |
Imperial trade restrictions force Reid Simmmons out of business. |
9 |
46 |
Became a Rogue (Pirate) with the new title Lackey. |
9 |
50 |
A police detective or rival criminal forces Reid Simmmons to flee and vows to hunt Reid Simmmons down. Gain an Enemy. |
10 |
50 |
Failed to qualify for Broker (Merchant). |
10 |
50 |
Became a Drifter (Scavenger). |
10 |
54 |
Good fortune |
11 |
54 |
Continued as Drifter (Scavenger). |
11 |
55 |
Suffer from a life-threatening illness. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Retired. |
12 |
56 |
Gained a contact. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
A new romantic starts. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
Moved to a new world. |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
69 |
Good fortune. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |