Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
24 |
Failed to qualify for Ground Assault (Marine). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
25 |
Betrayed by a friend. One of Rene Kuhn's Contacts or Allies betrays Rene Kuhn, ending Rene Kuhn's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
29 |
A crime lord considers Rene Kuhn his protégé. |
4 |
29 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
5 |
29 |
Continued as Rogue (Pirate). |
5 |
31 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
6 |
33 |
Continued as Rogue (Pirate). |
6 |
35 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
35 |
Switched to Drifter (Wanderer). |
7 |
37 |
Rene Kuhn do not know what happened to Rene Kuhn. There is a gap in Rene Kuhn's memory. |
8 |
37 |
Failed to qualify for Scientist (Scholar). |
8 |
37 |
Submitted to the draft. |
8 |
37 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
8 |
40 |
Advanced training in a specialist field. |
8 |
41 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
41 |
Continued as Agent (Law Enforcement). |
9 |
43 |
Given specialist training in vehicles. |
9 |
45 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
10 |
45 |
Continued as Agent (Law Enforcement). |
10 |
48 |
Rene Kuhn's work ends up coming home with Rene Kuhn, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
11 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
49 |
Rene Kuhn aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
49 |
Retired. |
12 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
57 |
Moved to a new world. |
14 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
62 |
A new romantic starts. Gain an Ally. |
16 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
69 |
A new romantic starts. Gain an Ally. |
17 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |