Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
2 |
22 |
Became a Citizen (Worker). |
2 |
26 |
Rick Stewart learn something Rick Stewart should not have – a corporate secret, a political scandal – which Rick Stewart can profit from illegally. |
2 |
26 |
Gain a criminal contact. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
29 |
Advanced training in a specialist field. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
34 |
Good fortune |
5 |
34 |
Continued as Citizen (Worker). |
5 |
38 |
Gained a contact. |
6 |
38 |
Voluntarily left Worker |
6 |
38 |
Failed to qualify for Intelligence (Agent). |
6 |
38 |
Returned to Drifter (Wanderer). |
6 |
42 |
Betrayed by a friend. One of Rick Stewart's Contacts or Allies betrays Rick Stewart, ending Rick Stewart's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
42 |
Became a Entertainer (Performer). |
7 |
45 |
Criticised a questionable political leader on Rick Stewart's homeworld, causing his downfall. Gain an Enemy |
7 |
46 |
Promoted to Entertainer (Performer) rank 1. |
8 |
46 |
Continued as Entertainer (Performer). |
8 |
50 |
Join homeworld’s celebrity circles |
8 |
50 |
Gain a contact |
8 |
50 |
Promoted to Entertainer (Performer) rank 2. |
9 |
50 |
Continued as Entertainer (Performer). |
9 |
52 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
54 |
Promoted to Entertainer (Performer) rank 3. |
10 |
54 |
Voluntarily left Performer |
10 |
54 |
Failed to qualify for Corporate Agent (Agent). |
10 |
54 |
Submitted to the draft. |
10 |
54 |
Became a Scout (Surveyor). |
10 |
57 |
Spend several years jumping from world to world in Rick Stewart's scout ship. |
11 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Scout (Surveyor). |
11 |
59 |
Rick Stewart's ship is damaged, and Rick Stewart have to hitch-hike Rick Stewart's way back across the stars to the nearest scout base. |
11 |
59 |
Gain 4 Contacts. Gain 3 Enemies. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Retired. |
12 |
63 |
Nearly killed. Owe 25,000 for medical bills. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |