Retired Experienced Trader Rudolph McIntire  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 71 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 10 (1) 4 (-1)1116A4
Pockmarks
 
Skills
Advocate 1
Art (Presentation) 0
Astrogation 1
Broker 0
Carouse 0
Drive (Mole) 1
Electronics (Comms) 2
Engineer (Power) 1
Gambler 1
Gun Combat (Slug) 1
Jack-of-All-Trades 2
Mechanic 1
Persuade 1
Profession (Worker/Armourer) 1
Recon 0
Science (Life Sciences/Genetics) 1
Seafarer 0
Steward 0
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Free Trader Experienced Trader46
Citizen Worker 14
Drifter Barbarian 01
Drifter Wanderer 01
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Joan Rouse Contact 2 0 3 1 Vlazhdumecta (F/65)
Relationship becomes more moderate.
Lennie Nguyen Ally 1 6 1 0 Luriani (F/29)
Very bad falling out.
Audra Pinkerton Contact 1 1 1 1 Darmine (F/24)
Relationship soured.
Alfonso Phillips Ally 2 0 1 0 Darmine (M/33)
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 22 Embroiled in legal trouble.
2 22 Continued as Merchant (Free Trader).
2 25 A good deal ensures Rudolph McIntire is living the high life for a few years.
2 26 Promoted to Merchant (Free Trader) rank 1.
3 26 Continued as Merchant (Free Trader).
3 28 Make an unexpected connection outside Rudolph McIntire's normal circles. Gain a Contact.
3 30 Forced to continue current assignment.
3 30 Promoted to Merchant (Free Trader) rank 2.
4 30 Continued as Merchant (Free Trader).
4 32 Gained a contact.
4 34 Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader.
5 34 Continued as Merchant (Free Trader).
5 37 A new romantic starts. Gain an Ally.
5 38 Promoted to Merchant (Free Trader) rank 4.
6 38 Continued as Merchant (Free Trader).
6 42 A series of bad deals and decisions force Rudolph McIntire into bankruptcy. Rudolph McIntire salvages what Rudolph McIntire can.
7 42 Became a Citizen (Worker).
7 45 Rudolph McIntire gain experience in a technical field as a computer operator or surveyor.
8 46 Continued as Citizen (Worker).
8 48 Rudolph McIntire rise to a position of power in Rudolph McIntire's colony or corporation.
8 50 Promoted to Citizen (Worker) rank 1.
9 50 Continued as Citizen (Worker).
9 54 Rudolph McIntire learn something Rudolph McIntire should not have – a corporate secret, a political scandal – which Rudolph McIntire can profit from illegally.
9 54 Gain a criminal contact.
10 54 Continued as Citizen (Worker).
10 56 Advanced training in a specialist field.
10 58 Forced to muster out.
11 58 Became a Drifter (Barbarian).
11 59 Rudolph McIntire run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
12 59 Failed to qualify for Colonist (Citizen).
12 59 Switched to Drifter (Wanderer).
12 60 Rudolph McIntire do not know what happened to Rudolph McIntire. There is a gap in Rudolph McIntire's memory.
13 60 Aging Crisis. Owe 30,000 for medical bills.
13 60 Retired at age 60.
13 60 Retired.
13 61 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 64 Aging Crisis. Owe 50,000 for medical bills.
14 66 Betrayal. Convert an Ally into a Rival or Enemy.
15 68 Aging Crisis. Owe 50,000 for medical bills.
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