Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Lost eye or limb. Owe 5,000 for medical bills. |
2 |
19 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
22 |
Stephen Johnson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
23 |
Continued as Believer (Mainstream Believer). |
3 |
26 |
A new romantic starts. Gain an Ally. |
3 |
27 |
Forced to continue current assignment. |
3 |
27 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
4 |
27 |
Continued as Believer (Mainstream Believer). |
4 |
31 |
Stephen Johnson refuse to secretly provide religious rites for a dying leader or noble, because they do not share Stephen Johnson's faith. |
4 |
31 |
Forced to muster out. |
5 |
31 |
Became a Scout (Explorer). |
5 |
32 |
Stephen Johnson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Stephen Johnson fail to help. Gain an Enemy. |
5 |
32 |
Injured. |
6 |
35 |
Voluntarily left Explorer |
6 |
35 |
Became a Merchant (Free Trader). |
6 |
38 |
Given advanced training in a specialist field |
6 |
39 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
41 |
Embroiled in legal trouble. |
7 |
43 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
43 |
Continued as Merchant (Free Trader). |
8 |
44 |
Imperial trade restrictions force Stephen Johnson out of business. |
9 |
44 |
Failed to qualify for Performer (Entertainer). |
9 |
44 |
Submitted to the draft. |
9 |
44 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
9 |
48 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
10 |
48 |
Failed to qualify for Merchant Academy. |
10 |
48 |
Returned to Drifter (Barbarian). |
10 |
50 |
Stephen Johnson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
50 |
Failed to qualify for Free Trader (Merchant). |
11 |
50 |
Switched to Drifter (Wanderer). |
11 |
52 |
Attacked by enemies and injured. |
11 |
52 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
11 |
52 |
Gain Enemy if Stephen Johnson don't already have one. |
12 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Continued as Drifter (Wanderer). |
12 |
56 |
Lost eye or limb. Owe 2,500 for medical bills. |
13 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
56 |
Retired. |
13 |
57 |
Birth or Death involving a family member or close friend. |
14 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |