Retired Initiate Stephen Johnson  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 71 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 1 (-2) 3 (-1)111A13
Patchy hair, Passive-Aggressive, Wholesome
 
Skills
Animals 0
Broker 1
Carouse 0
Deception 0
Diplomat 1
Mechanic 0
Melee 0
Persuade 1
Profession (Sports/Motorsports) 1
Science (Social Sciences/Belief) 2
Seafarer 0
Stealth 0
Steward 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 02
Believer Mainstream Believer Initiate13
Scout Explorer 01
Merchant Free Trader 23
Merchant Merchant Marine Crewman01
Drifter Wanderer 02
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Cleveland Harper Ally 1 1 2 1 Halka (M/42)
Relationship soured.
Winfield Richardson Enemy 0 0 3 3 Halka (M/65)
Winfield Richardson gains in influence.
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 19 Lost eye or limb. Owe 5,000 for medical bills.
2 19 Became a Believer (Mainstream Believer) with the new title Lay Person.
2 22 Stephen Johnson retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
3 23 Continued as Believer (Mainstream Believer).
3 26 A new romantic starts. Gain an Ally.
3 27 Forced to continue current assignment.
3 27 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
4 27 Continued as Believer (Mainstream Believer).
4 31 Stephen Johnson refuse to secretly provide religious rites for a dying leader or noble, because they do not share Stephen Johnson's faith.
4 31 Forced to muster out.
5 31 Became a Scout (Explorer).
5 32 Stephen Johnson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Stephen Johnson fail to help. Gain an Enemy.
5 32 Injured.
6 35 Voluntarily left Explorer
6 35 Became a Merchant (Free Trader).
6 38 Given advanced training in a specialist field
6 39 Promoted to Merchant (Free Trader) rank 1.
7 39 Continued as Merchant (Free Trader).
7 41 Embroiled in legal trouble.
7 43 Promoted to Merchant (Free Trader) rank 2.
8 43 Continued as Merchant (Free Trader).
8 44 Imperial trade restrictions force Stephen Johnson out of business.
9 44 Failed to qualify for Performer (Entertainer).
9 44 Submitted to the draft.
9 44 Switched to Merchant (Merchant Marine) with the new title Crewman.
9 48 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
10 48 Failed to qualify for Merchant Academy.
10 48 Returned to Drifter (Barbarian).
10 50 Stephen Johnson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11 50 Failed to qualify for Free Trader (Merchant).
11 50 Switched to Drifter (Wanderer).
11 52 Attacked by enemies and injured.
11 52 Severely injured. Fully recovered. Owe 7,500 for medical bills.
11 52 Gain Enemy if Stephen Johnson don't already have one.
12 54 Aging Crisis. Owe 40,000 for medical bills.
12 54 Retired at age 54.
12 54 Continued as Drifter (Wanderer).
12 56 Lost eye or limb. Owe 2,500 for medical bills.
13 56 Aging Crisis. Owe 40,000 for medical bills.
13 56 Retired.
13 57 Birth or Death involving a family member or close friend.
14 60 Aging Crisis. Owe 10,000 for medical bills.
14 61 Betrayal. Convert an Ally into a Rival or Enemy.
15 64 Aging Crisis. Owe 20,000 for medical bills.
15 68 Betrayal. Convert an Ally into a Rival or Enemy.
16 68 Aging Crisis. Owe 50,000 for medical bills.
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