Retired Fighter Watson Learmonth  

Species Age Sex Str Dex End Int Edu SocUPP
Dolphin, Imperium 71 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 7 (0) 2 (-2)111772
Leaves things unfinished, Bashful, Amateurish demeanor
 
Skills
Art (Performing/Performer) 1
Athletics 0
Carouse 1
Drive 0
Electronics 0
Explosives 1
Gun Combat (Archaic) 2
Heavy Weapons (Man Portable) 1
Investigate 1
Jack-of-All-Trades 1
Mechanic 0
Medic 1
Melee (Natural) 1
Persuade 2
Science (Space Sciences) 0
Stealth 1
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Dolphin Military Guardian 03
Entertainer Performer 22
Citizen Colonist 01
Scout Surveyor 01
Dolphin Civilian Liaison 13
Dolphin Civilian Nomad 01
Believer Holy Warrior Fighter13
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Geneva Kim Contact 2 1 2 4 Swanfeh (F/15)
Rhea Fallow Ally 2 0 1 5 Traltar (F/31)
Mae Bowditch Rival 1 2 0 1 Ziadd (F/15)
Mattie Stoker Rival 0 3 6 1 Dolphin, Imperium (M/12)
Besse Moore Rival 1 1 0 6 Ziadd (F/56)
Besse Moore is a questionable figure such as a criminal, pirate or disgraced noble.
Horace Stone Ally 5 0 3 0 Dolphin, Imperium (M/38)
Leon Schmidt Contact 1 2 1 1 Sydite (M/53)
Relationship soured.
 
Term Age History
1 12 Failed to qualify for Guardian (Dolphin Military).
1 12 Submitted to the draft.
1 12 Became a Dolphin Military (Guardian).
1 15 Spend a lengthy period serving as an auxiliary aboard a spacecraft operating underwater, such as a system defence boat.
2 16 Continued as Dolphin Military (Guardian).
2 18 Watson Learmonth is assigned to a joint mission with an intelligence agency to catch spies or insurgents operating near underwater base facilities. Gain an intelligence agent as a Contact.
3 20 Attempted to change assignments.
3 20 Failed to qualify for Sea Patrol (Dolphin Military).
3 20 Continued as Dolphin Military (Guardian).
3 21 Watson Learmonth encounter anti-Dolphin prejudice from the force Watson Learmonth is working with. Watson Learmonth resign in disgust.
4 21 Became a Entertainer (Performer).
4 22 Invited to take part in a controversial event or exhibition that injures Watson Learmonth's social standing.
4 25 Promoted to Entertainer (Performer) rank 1.
5 25 Continued as Entertainer (Performer).
5 28 One of Watson Learmonth's pieces of art is stolen, and the investigation brings Watson Learmonth into the criminal underworld.
5 29 Promoted to Entertainer (Performer) rank 2.
6 29 Voluntarily left Performer
6 29 Became a Citizen (Colonist).
6 30 A revolution, attack or other unusual event throws Watson Learmonth's life into chaos, forcing Watson Learmonth to leave the planet.
7 30 Became a Scout (Surveyor).
7 32 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
8 32 Became a Dolphin Civilian (Liaison).
8 35 Watson Learmonth succeed at a dangerous mission to rescue people in a sinking vessel or underwater city.
8 36 Promoted to Dolphin Civilian (Liaison) rank 1.
9 36 Continued as Dolphin Civilian (Liaison).
9 38 Watson Learmonth rescue a high-status swimmer who was lost at sea. Gain an Ally with SOC 10+
10 40 Continued as Dolphin Civilian (Liaison).
10 44 Watson Learmonth is accidently trapped or shot by fishermen.
11 44 Failed to qualify for Scientist (Scholar).
11 44 Switched to Dolphin Civilian (Nomad).
11 46 An accident leaves Watson Learmonth caught on land without a travel suit. Watson Learmonth suffer serious dehydration and require lengthy hospitalization.
12 46 Aging Crisis. Owe 30,000 for medical bills.
12 46 Retired at age 46.
12 46 Became a Believer (Holy Warrior) with the new title Hopeful.
12 48 Watson Learmonth faith is shaken.
13 50 Aging Crisis. Owe 60,000 for medical bills.
13 50 Continued as Believer (Holy Warrior).
13 52 Someone more charismatic but less devout than Watson Learmonth has become Watson Learmonth's superior.
13 54 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
14 54 Aging Crisis. Owe 10,000 for medical bills.
14 54 Continued as Believer (Holy Warrior).
14 57 Watson Learmonth come into conflict with a splinter group Watson Learmonth's own religion which maintains Watson Learmonth's version is the wrong one. Gain 1 Rivals.
15 57 Aging Crisis. Owe 10,000 for medical bills.
15 57 Retired.
15 58 Moved to a new world.
16 61 Aging Crisis. Owe 20,000 for medical bills.
16 63 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 65 Aging Crisis. Owe 10,000 for medical bills.
17 69 Gained a contact.
18 69 Aging Crisis. Owe 30,000 for medical bills.
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