Term |
Age |
History |
---|
1 |
12 |
Failed to qualify for Guardian (Dolphin Military). |
1 |
12 |
Submitted to the draft. |
1 |
12 |
Became a Dolphin Military (Guardian). |
1 |
15 |
Spend a lengthy period serving as an auxiliary aboard a spacecraft operating underwater, such
as a system defence boat. |
2 |
16 |
Continued as Dolphin Military (Guardian). |
2 |
18 |
Watson Learmonth is assigned to a joint mission with an intelligence agency to catch spies or insurgents operating near underwater base facilities. Gain an intelligence agent as a Contact. |
3 |
20 |
Attempted to change assignments. |
3 |
20 |
Failed to qualify for Sea Patrol (Dolphin Military). |
3 |
20 |
Continued as Dolphin Military (Guardian). |
3 |
21 |
Watson Learmonth encounter anti-Dolphin prejudice from the force Watson Learmonth is working with. Watson Learmonth resign in disgust. |
4 |
21 |
Became a Entertainer (Performer). |
4 |
22 |
Invited to take part in a controversial event or exhibition that injures Watson Learmonth's social standing. |
4 |
25 |
Promoted to Entertainer (Performer) rank 1. |
5 |
25 |
Continued as Entertainer (Performer). |
5 |
28 |
One of Watson Learmonth's pieces of art is stolen, and the investigation brings Watson Learmonth into the criminal underworld. |
5 |
29 |
Promoted to Entertainer (Performer) rank 2. |
6 |
29 |
Voluntarily left Performer |
6 |
29 |
Became a Citizen (Colonist). |
6 |
30 |
A revolution, attack or other unusual event throws Watson Learmonth's life into chaos, forcing Watson Learmonth to leave the planet. |
7 |
30 |
Became a Scout (Surveyor). |
7 |
32 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
32 |
Became a Dolphin Civilian (Liaison). |
8 |
35 |
Watson Learmonth succeed at a dangerous mission to rescue people in a sinking vessel or underwater city. |
8 |
36 |
Promoted to Dolphin Civilian (Liaison) rank 1. |
9 |
36 |
Continued as Dolphin Civilian (Liaison). |
9 |
38 |
Watson Learmonth rescue a high-status swimmer who was lost at sea. Gain an Ally with SOC 10+ |
10 |
40 |
Continued as Dolphin Civilian (Liaison). |
10 |
44 |
Watson Learmonth is accidently trapped or shot by fishermen. |
11 |
44 |
Failed to qualify for Scientist (Scholar). |
11 |
44 |
Switched to Dolphin Civilian (Nomad). |
11 |
46 |
An accident leaves Watson Learmonth caught on land without a travel suit. Watson Learmonth suffer serious dehydration and
require lengthy hospitalization. |
12 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
46 |
Retired at age 46. |
12 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
48 |
Watson Learmonth faith is shaken. |
13 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
50 |
Continued as Believer (Holy Warrior). |
13 |
52 |
Someone more charismatic but less devout than Watson Learmonth has become Watson Learmonth's superior. |
13 |
54 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
14 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
54 |
Continued as Believer (Holy Warrior). |
14 |
57 |
Watson Learmonth come into conflict with a splinter group Watson Learmonth's own religion which maintains Watson Learmonth's version is the wrong one. Gain 1 Rivals. |
15 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
57 |
Retired. |
15 |
58 |
Moved to a new world. |
16 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
69 |
Gained a contact. |
18 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |