Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Make an unexpected connection outside Webb Paul's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Make an unexpected connection outside Webb Paul's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
A good deal ensures Webb Paul is living the high life for a few years. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Voluntarily left Merchant Marine |
5 |
34 |
Failed to qualify for Enforcer (Rogue). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
42 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
44 |
Attacked by enemies that Webb Paul easily defeat. |
7 |
44 |
Gain Enemy if Webb Paul don't already have one. |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
50 |
Survived a risky adventure but gained nothing. |
8 |
50 |
Promoted to Drifter (Scavenger) rank 3. |
9 |
50 |
Continued as Drifter (Scavenger). |
9 |
53 |
Offered job by a patron. Now owe him a favor. |
10 |
54 |
Became a Scout (Surveyor). |
10 |
55 |
Webb Paul's scout ship is one of the first on the scene to rescue the survivors of a disaster but Webb Paul fail to help. Gain an Enemy. |
10 |
55 |
Webb Paul's ship is damaged, and Webb Paul have to hitch-hike Webb Paul's way back across the stars to the nearest scout base. |
10 |
55 |
Gain 2 Contacts. Gain 2 Enemies. |
11 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Scout (Surveyor). |
11 |
61 |
When dealing with an alien race, Webb Paul have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
11 |
62 |
Forced to muster out. |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
66 |
Webb Paul faith enjoys an explosion of popularity largely thanks to Webb Paul's efforts. |
12 |
66 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
66 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
13 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
Continued as Believer (Missionary/Humanitarian). |
13 |
67 |
Webb Paul come into conflict with a splinter group Webb Paul's own religion which maintains Webb Paul's version is the wrong one. Gain 2 Rivals. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Retired. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |